“Virtual School” : metaverse VR for untact group activity education Framework
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Korean education has shifted from face-to-face education to non-face-to-face education due to the COVID-19 pandemic. Group activity education for students to learn about society has been reduced or discontinued, and a new service called metaverse has been born with the development of non-face-to-face service technology. In this paper, the author proposes a platform called 'Virtual School' (VS) that allows non-face-to-face experience of group activity education required by Korean elementary, middle, and high schools. The platform is based on VRChat, which is easy for students to use, and the Unity 3D engine for rendering 3D virtual environments. The VS platform provides various activities such as graduation ceremonies, entrance ceremonies, and OX quizzes. The platform was pilot operated at Busanjin High School, and is expected to be actively used in the field of non-face-to-face education platform research related to the metabus.
Abstract
Korean education has shifted from face-to-face education to non-face-to-face education due to the COVID-19 pandemic. Group activity education for students to learn about society has been reduced or discontinued, and a new service called metaverse has been born with the development of non-face-to-face service technology. In this paper, the author proposes a platform called 'Virtual School' (VS) that allows non-face-to-face experience of group activity education required by Korean elementary, middle, and high schools. The platform is based on VRChat, which is easy for students to use, and the Unity 3D engine for rendering 3D virtual environments. The VS platform provides various activities such as graduation ceremonies, entrance ceremonies, and OX quizzes. The platform was pilot operated at Busanjin High School, and is expected to be actively used in the field of non-face-to-face education platform research related to the metabus.
참고문헌 (15)
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