A Study on Comparative Analysis of Game Money Use Cases
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As the Internet develops, the game industry grows, and the use cases of game money that have emerged according to the characteristics of various game business models are identified, centered on web board games, and what characteristics they have with game money of non-web board games are compared. want to analyze The background of the introduction of game money and the criteria for classification of paid and free games are examined, and the characteristics and functions of game money in web board games and non-web board games are examined. In the case of web board games, there are various restrictions of a regulatory nature in relation to game money on the grounds that speculative behavior may be promoted, but in the case of non-web board games, such restrictions do not exist. Therefore, we reviewed the use cases and application status of web board game money of the three major companies, NHN, Neowiz, and Jampot, and medium-sized companies excluding them, and analyzed the goods in web board games and non-web board games through comparative analysis with non-web board games. Through detailed comparative analysis, we want to find out what similarities and differences the game money of both sides has in terms of development stage, game economic system, and BM.
Abstract
As the Internet develops, the game industry grows, and the use cases of game money that have emerged according to the characteristics of various game business models are identified, centered on web board games, and what characteristics they have with game money of non-web board games are compared. want to analyze The background of the introduction of game money and the criteria for classification of paid and free games are examined, and the characteristics and functions of game money in web board games and non-web board games are examined. In the case of web board games, there are various restrictions of a regulatory nature in relation to game money on the grounds that speculative behavior may be promoted, but in the case of non-web board games, such restrictions do not exist. Therefore, we reviewed the use cases and application status of web board game money of the three major companies, NHN, Neowiz, and Jampot, and medium-sized companies excluding them, and analyzed the goods in web board games and non-web board games through comparative analysis with non-web board games. Through detailed comparative analysis, we want to find out what similarities and differences the game money of both sides has in terms of development stage, game economic system, and BM.
참고문헌 (7)
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