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A Study on the Development and Release Strategy of Mobile Games

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The mobile game market is growing rapidly, leading to an increase in the number of developers creating and releasing mobile games worldwide, including Korea. To stand out among the hundreds of mobile games released each year and attract users and generate revenue, it's essential to develop a complete and enjoyable mobile game. Additionally, securing competitiveness requires leveraging various non-development strategies from pre-launch to post-launch operations. In this study, we focus on keywords that can help drive success for mobile games outside of game development factors such as launch, marketing, and operation. In the case of online games, individual releases are made due to the characteristics of users by country, but in the case of mobile games, the characteristics of users by country are low. Therefore, in the case of mobile games, the 'Global One-Build' strategy is chosen as an important launch strategy, and in relation to the 'Global One-Build', various support policies such as language packs and user analysis tools are considered to be a good market centered on the release decision. It has been understood. We extract these keywords and define strategies for them. This study will serve as a valuable reference for future mobile game developers.

Abstract

The mobile game market is growing rapidly, leading to an increase in the number of developers creating and releasing mobile games worldwide, including Korea. To stand out among the hundreds of mobile games released each year and attract users and generate revenue, it's essential to develop a complete and enjoyable mobile game. Additionally, securing competitiveness requires leveraging various non-development strategies from pre-launch to post-launch operations. In this study, we focus on keywords that can help drive success for mobile games outside of game development factors such as launch, marketing, and operation. In the case of online games, individual releases are made due to the characteristics of users by country, but in the case of mobile games, the characteristics of users by country are low. Therefore, in the case of mobile games, the 'Global One-Build' strategy is chosen as an important launch strategy, and in relation to the 'Global One-Build', various support policies such as language packs and user analysis tools are considered to be a good market centered on the release decision. It has been understood. We extract these keywords and define strategies for them. This study will serve as a valuable reference for future mobile game developers.

참고문헌 (8)

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  2. 김정권, "모바일게임의 인기 요인화 : 인터페이스 정량화", 한국컴퓨터게임학회논문지, 25(4), pp.89~95 (2012), (사)한국컴퓨터게임학회[DOI]
  3. 민동현, "모바일 소셜 게임에서 수익 창출을 위한 게임 요소 도출", 한국컴퓨터게임학회논문지, 26(1), pp.87~98 (2013), (사)한국컴퓨터게임학회[DOI]
  4. 박동국, "모바일게임 성공요인 분석을 통한 퍼블리싱 의사결정에 관한 고찰", 한국컴퓨터게임학회논문지, 29(2), pp.65~73 (2016), (사)한국컴퓨터게임학회[DOI]
  5. Woo Seong Park, "A Study on the Game Elements for Profit Generation in Mobile Games", Journal of The Korea Society of Computer and Information, 30(2), pp.183~185 (2022)
  6. 2018 Global Games Market Report, "Newzoo", ~ (2018)
  7. Korea Creative Content Agency, "2022 White Paper on Korean Games" (2022)

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