Application of ‘Metaverse’ Teaching-Learning Method of University Classes, Problems and Utilization Plan
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The purpose of this study was to identify problems by applying the ‘Metaverse’ teaching-learning method and seeking utilization methods to increase educational satisfaction. The data obtained through the search for literature and data related to the topic and the operation of the professor’s learning method were used as primary data for the study. In order to prepare a plan to apply and utilize the ‘Metaverse’ teaching method, the 1st stage ‘Metaverse’ teaching method application plan, 2nd stage professor ‘Metaverse’ education, 3rd stage ‘Metaverse’ subject application, and 4th stage ‘Metaverse’ application results. First, through games, discussions, conversations, it is necessary to practice to be sufficiently mastered in advance, and the burden of learning must be reduced by applying non-regular subjects first. Second, it is necessary to keep manners in virtual reality and to arouse interest through virtual space only for students. Third, it is necessary to induce presentations freely through mock discussions to help students gain interest and satisfaction through decorating their characters, and to provide additional activities after the end of class.
Abstract
The purpose of this study was to identify problems by applying the ‘Metaverse’ teaching-learning method and seeking utilization methods to increase educational satisfaction. The data obtained through the search for literature and data related to the topic and the operation of the professor’s learning method were used as primary data for the study. In order to prepare a plan to apply and utilize the ‘Metaverse’ teaching method, the 1st stage ‘Metaverse’ teaching method application plan, 2nd stage professor ‘Metaverse’ education, 3rd stage ‘Metaverse’ subject application, and 4th stage ‘Metaverse’ application results. First, through games, discussions, conversations, it is necessary to practice to be sufficiently mastered in advance, and the burden of learning must be reduced by applying non-regular subjects first. Second, it is necessary to keep manners in virtual reality and to arouse interest through virtual space only for students. Third, it is necessary to induce presentations freely through mock discussions to help students gain interest and satisfaction through decorating their characters, and to provide additional activities after the end of class.
참고문헌 (15)
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- "Metaverse" (2022)[URL]
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- 신지희, "메타버스를 활용한 교육에 대한 학습자의 기대-가치와 자기효능감이 교육 만족도에 미치는 영향", 정보화정책, 29(4), pp.26~42 (2022), 한국지능정보사회진흥원
- 서동희, "3D애니메이션 기술로 본 메타버스 현존감 구성요소와 발전 방향성 연구", 한국영상학회논문집, 20(6), pp.79~91 (2022), 한국영상학회
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