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MMORPG 트레일러에 나타난 여신 모티프 연구

Study on the Goddess Motif in MMORPG Trailer

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참고문헌

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초록

The purpose of this paper is to remark phenomenon that concentrated the Goddess motif which providesinitial narrative experience in MMORPG trailer and to analyze a aspect of representation and narrative function. The Goddess Motif which makes lacks triggers the participation of players. That is represented a active marginalperson who saves defectively for players becoming hero, and a passive object who be allowed reward under seal. Although it is different form detail narrative aspects, the persona of the Goddess motif in a game trailers is theforceless Goddess. Because of the forceless Goddess, that is carry out an assignment that let players becomeheros. A Narrative function of the Goddess motif in MMORPGs as a meta-virtual being to interactive between areal world and a virtual world is to guide players to the border magic circle. Also, that is such a game macguffinwhich affect game daily life 'algorized' and a fictional being which consolidates algorism and narrative.

Abstract

The purpose of this paper is to remark phenomenon that concentrated the Goddess motif which providesinitial narrative experience in MMORPG trailer and to analyze a aspect of representation and narrative function. The Goddess Motif which makes lacks triggers the participation of players. That is represented a active marginalperson who saves defectively for players becoming hero, and a passive object who be allowed reward under seal. Although it is different form detail narrative aspects, the persona of the Goddess motif in a game trailers is theforceless Goddess. Because of the forceless Goddess, that is carry out an assignment that let players becomeheros. A Narrative function of the Goddess motif in MMORPGs as a meta-virtual being to interactive between areal world and a virtual world is to guide players to the border magic circle. Also, that is such a game macguffinwhich affect game daily life 'algorized' and a fictional being which consolidates algorism and narrative.

참고문헌 (18)

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  4. 김민영, "다시점 디스플레이용 게임 개발에 활용할 수 있는 영상 이미지 저장 방법에 관한 연구", 한국컴퓨터게임학회논문지, 24(3), pp.19~27 (2011), (사)한국컴퓨터게임학회
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  13. Dennis Waskul, "The Role Playing game and the game of role-playing", pp.20~22 (2006), Gaming as Culture, McFarland & Company
  14. Jesper Juul, "half-real: Video Games between Real Rules and Fictional Worlds", pp.157~158 (2005), MIT Press
  15. Johan Huizinga, "Homoludens: a study of the play element in culture", pp.46~ (2010), Yeonamseoga
  16. Sang-Woo Park, "The general grammar of the computer game", pp.49~62 (2009), CommunicationBooks
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  18. Jesper Juul, "half-real: Video Games between Real Rules and Fictional Worlds", pp.162~ (2005), MIT Press

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