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게임콘텐츠에 나타난 스토리의 역할과 구조 분석

Structural Analysis of Story in Game Contents - Case Study: <Dungeon & Fighter> and <World of Warcraft>

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초록

This paper focuses on the narrative structure of game contents, especially quests. A quest is a unit of game narrative. We have a concern the characteristics of story structure, component elements, and role of story and quest to find the narrative structure of game contents. A quest is an essential to progress game play and to construct player's own narrative in MMORPG genre. We analysis two games, <Dungeon and Fighter> and <World of Warcraft>, which are representative works of MMORPG genre. The elements of analysis are characters, story, quest system(including kinds of quest, types of progress), and types of reward system, and so on. The purpose of this study is to understand the game itself and the principle of the game design based on the narrative structure. Also further game will be requested the variety of contents and the development of an advanced and systematic design.

Abstract

This paper focuses on the narrative structure of game contents, especially quests. A quest is a unit of game narrative. We have a concern the characteristics of story structure, component elements, and role of story and quest to find the narrative structure of game contents. A quest is an essential to progress game play and to construct player's own narrative in MMORPG genre. We analysis two games, <Dungeon and Fighter> and <World of Warcraft>, which are representative works of MMORPG genre. The elements of analysis are characters, story, quest system(including kinds of quest, types of progress), and types of reward system, and so on. The purpose of this study is to understand the game itself and the principle of the game design based on the narrative structure. Also further game will be requested the variety of contents and the development of an advanced and systematic design.

참고문헌 (11)

  1. 김용재, "게임 퀘스트 스토리텔링 구조분석 -프롭의 민담기능대입을 중심으로-", 한국콘텐츠학회 논문지, 11(10), pp.69~76 (2011), 한국콘텐츠학회
  2. 이용욱, "온라인게임스토리텔링의 서사시학" (2009), 글누림 출판사
  3. 이재홍, "게임 스토리텔링 연구 : 게임 구성의 4요소를 중심으로", 박사, pp.2009
  4. 이인화, "한국형 디지털 스토리텔링" (2005), 살림
  5. 전경란, "디지털게임의 문학" (2005), 살림
  6. 채새미, "게임 텍스트의 서사성 연구 -RPG 「파이널 환타지 8」을 중심으로-", 국어교육연구, 11(0), pp.183~206 (2003), 서울대학교 국어교육연구소
  7. 한혜원, "한국 온라인 게임의 영웅 서사 연구", 기호학 연구, 22(1), pp.277~298 (2007), 한국기호학회
  8. J. Campbell, "The Hero with a Thousand Faces" (1972), Bollingen
  9. Katie Salen, "게임디자인 원론(Rules of Play)" (2010), 지코사이언스

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