A Study on the Preference of the Contents of Female Users of MMORPG Game–Focusing on the female players of Final Fantasy 14
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Recently, the development of Internet culture and digital games are rapidly developing. As a result, platform changes such as PC, video game and smartphone are taking place, and the genre of digital game has also been much subdivided and become a culture for men and women to enjoy. Among other things, multi-player online role-playing games (MMORPG) have grown significantly, and the number of users has skyrocketed. This multi-user online role-playing game (MMORPG) is the most familiar platform, PC platform, where millions of people can meet and play games together in virtual space, and it is best for communication and relationships, such as meeting each other in virtual space and fighting with each other and communicating with each other with a purpose of friendship. In the past, it used to be violent, sensational, meeting the needs of male users, and being the sole object of male users who looked at it from their perspective. Recently, however, the number of female users has steadily increased, with their own culture in MMORPG virtual space. Female users want to study female users' preference for MMORPG game content, which is mainly attributed to male users, regarding which content they prefer and what they want to gain by enjoying it.
Abstract
Recently, the development of Internet culture and digital games are rapidly developing. As a result, platform changes such as PC, video game and smartphone are taking place, and the genre of digital game has also been much subdivided and become a culture for men and women to enjoy. Among other things, multi-player online role-playing games (MMORPG) have grown significantly, and the number of users has skyrocketed. This multi-user online role-playing game (MMORPG) is the most familiar platform, PC platform, where millions of people can meet and play games together in virtual space, and it is best for communication and relationships, such as meeting each other in virtual space and fighting with each other and communicating with each other with a purpose of friendship. In the past, it used to be violent, sensational, meeting the needs of male users, and being the sole object of male users who looked at it from their perspective. Recently, however, the number of female users has steadily increased, with their own culture in MMORPG virtual space. Female users want to study female users' preference for MMORPG game content, which is mainly attributed to male users, regarding which content they prefer and what they want to gain by enjoying it.
참고문헌 (6)
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