웹보드게임 1일 10만원규제한도의 문제점에 대한 연구
The Study on the Problem of Webboard-game's Daily Limit Regulation
0
조회
0
다운로드
8
인용
0
참고문헌
키워드
초록
In general, a wagering is deemed a form of gambling when it has the element of betting on properties. Also, any game that leads to financial loss or gain based on its outcome is also interpreted as a form of gambling. However, what if there is no loss or gain of profit in property? In Korea, this kind of non gambling game is widely called Web Board Game. In recent years, Korea’s game industry has become the new engine for economic growth and positioned itself as the symbol of a successful cultural content. However, despite all this, the popular media has accused game as the cause of gambling. And every year the government is coming out with new regulations that woule be seriously affecting the whole game industry and game developer's life. The most recent regulations are coming from Amendments of Game Industry Promotion Act's Implementing Ordinance in the year of 2013. This study examines and tests the Problem of "webboard-game's daily limit regulation" which is known as the most difficult for developers to materialize from these 2013 years amendments of regulations. And it shows the effectiveness and provides an alternative direction for game development.
Abstract
In general, a wagering is deemed a form of gambling when it has the element of betting on properties. Also, any game that leads to financial loss or gain based on its outcome is also interpreted as a form of gambling. However, what if there is no loss or gain of profit in property? In Korea, this kind of non gambling game is widely called Web Board Game. In recent years, Korea’s game industry has become the new engine for economic growth and positioned itself as the symbol of a successful cultural content. However, despite all this, the popular media has accused game as the cause of gambling. And every year the government is coming out with new regulations that woule be seriously affecting the whole game industry and game developer's life. The most recent regulations are coming from Amendments of Game Industry Promotion Act's Implementing Ordinance in the year of 2013. This study examines and tests the Problem of "webboard-game's daily limit regulation" which is known as the most difficult for developers to materialize from these 2013 years amendments of regulations. And it shows the effectiveness and provides an alternative direction for game development.
참고문헌 (9)
- 이승훈, "게임 규제의 효과성에 대한 연구", 한국컴퓨터게임학회논문지, 25(3), pp.211~221 (2012), (사)한국컴퓨터게임학회
- 문기탁, "스마트폰용 게임콘텐츠 개발 활성화를 위한 규제 개선방안 -게임 산업 관련 제도의 문제점을 중심으로-", 법학연구, 51(4), pp.193~218 (2010), 법학연구소
- 유병준, "가상경제 유형론-온라인 게임을 중심으로", 한국게임학회 논문지, 9(3), pp.43~52 (2009), 한국게임학회
- 이병준, "온라인게임과 이용자보호", 언론과 법, 7(2), pp.213~246 (2008), (사)한국언론법학회
- 이병준, "온라인게임의 규칙과 그 위반행위에 대한 제재", 스포츠와 법, 11(1), pp.181~208 (2008), 한국스포츠엔터테인먼트법학회
- 이정훈, "온라인 賭博의 刑事責任- 온라인 보드게임을 중심으로 -*", 중앙법학, 6(3), pp.157~187 (2004), 중앙법학회
- 정호경, "온라인 게임 규제의 문제점과 개선방안 - 소위 고포류 게임의 사행성 논란을 중심으로 -", 경제규제와 법, 4(2), pp.7~40 (2011), 법학연구소
- 박태순, "세계 게임심의제도의 추세 및 함의점", 한국게임학회 논문지, 11(4), pp.93~104 (2011), 한국게임학회
- 황성기, "온라인 웹보드게임의 사행성 규제의 헌법적 한계 - 도박과 게임의 개념본질적 구분을 중심으로 -", 경제규제와 법, 4(2), pp.41~59 (2011), 법학연구소
