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VR-based French Learning Content Development

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주제분류학제간연구

초록

In the era of the 4th industrial revolution, virtual reality (VR) technology is emerging as an optimized tool for learning foreign languages in light of current circumstances requiring non-face-to-face education. The combination of artificial intelligence (AI) and VR has increased the demand for VR-based foreign language learning contents. VR enables learners to learn new languages and experience different cultures through immersive experiences by teleporting the users to the country where a target language is spoken. It also provides dynamic and proactive learning through various interactions. Thus, this study examines the effects of VR in learning foreign languages and investigates the types and characteristics of VR-based foreign language learning contents currently in use. In addition, this study suggests major issues to be considered for the contents and technical composition of the contents by identifying what should be improved and benchmarked for developing VR-based French learning contents.

Abstract

In the era of the 4th industrial revolution, virtual reality (VR) technology is emerging as an optimized tool for learning foreign languages in light of current circumstances requiring non-face-to-face education. The combination of artificial intelligence (AI) and VR has increased the demand for VR-based foreign language learning contents. VR enables learners to learn new languages and experience different cultures through immersive experiences by teleporting the users to the country where a target language is spoken. It also provides dynamic and proactive learning through various interactions. Thus, this study examines the effects of VR in learning foreign languages and investigates the types and characteristics of VR-based foreign language learning contents currently in use. In addition, this study suggests major issues to be considered for the contents and technical composition of the contents by identifying what should be improved and benchmarked for developing VR-based French learning contents.

참고문헌 (14)

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