e-Learning 대학원 과정에서의 학습자 몰입 및 강의만족도 영향요인에 관한 연구
Research on the factors that affect learner's flow and satisfaction level in the e-learning graduate program
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e-Learning 교수-학습환경이 활성화되면서 e-Learning 교육의 질에 대한 관심이 높아지고 있다. 학습자 주도적 학습을 전제로 하는 e-Learning 환경에서는 학습자의 자발적 학습참여 유도 및 동기유발을 위해 학습자의 학업성취 및 교육의 효과는 물론 학습의 몰입과 만족도가 매우 중요한 요소가 된다. 최근 정책적으로도 사이버가정학습체제 및 평생학습체제 구축을 위해 e-Learning의 실질적 효과에 대한 관심이 급증하고 있다. 이러한 시점에서 본 연구는 e-Learning의 본질적 특성과 가능성을 토대로 100% e-Learning 기반의 수업이 이루어지는 사이버대학원의 사례를 통하여 e-Learning을 활용한 교육방법이 효과적이기 위해 어떤 구체적 노력들이 진행되어야 하는지 또 이를 위해 어떤 조직적, 행정적, 정책적 지원과 대책이 마련되어야 하는지를 상호작용성 이론과 플로우 이론을 토대로 학습자의 관점에서 분석해 보았다. 본 연구의 결과는 미시적 관점에서 e-Learning 체제의 정착 및 확산에 유의미한 정책적 판단과 전략 수립에 중요한 근거를 제공해 준다고 하겠다.
Abstract
E-Learning is another way of teaching and learning. E-learning is a networked phenomenon allowing for instant revisions and distribution, and goes beyond training and instruction to the delivery of information and tools to improve performance. The benefits of e-learning are many, including cost-effectiveness, enhanced responsiveness to change, consistency, timely content, flexible accessibility, and providing customer value. The proponents of e-learning stress the importance of using communities of interest to support and enhance the learning process. They also emphasizes that people learn more effectively when they interact and are involved with other people participating in similar endeavors. The purpose of this study is to identify the determinants of attitude and planned behavior toward classes in graduate programs operated only on e-learning basis. This study developed a research model to analyze the factors explaining the satisfaction level from classes, employing convenience, stability, multimedia-quality, ease of operation, interactivity, and flow as major research variables, and collected 366 survey responses from the graduate students attending the major cyber graduate school. The results of the current research indicates that the flow influences the satisfaction level, and that interactivities between the students and professors, and between the students and contents design has some impact on the flow, but the interactivity among the students did not appear significant to the flow. It was also found that only the convenience and multimedia-quality influence the level of interactivity.
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