A study on architectural design cases and the latest trends in the virtual world
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Architecture exists in our real life, but it becomes the background of the world in virtual worlds such as movies and games, and is shown in various forms. In the space of movies, games, and animations, architecture plays an important role in cinematic art and is an important means of expressing the stories of the virtual world in animations and games in an interesting and realistic way. In particular, even in the development of virtual reality and augmented reality contents, which are one of the important technologies in the era of the 4th industrial revolution, architecture plays a crucial role as a real expression and a decisive motive through creative processing. In addition, a variety of contents are being developed through synergy through collaboration between an architecture major and a game designer in the recent 3D modeling game production in the field of game production. In this paper, we will analyze architectural design cases in the virtual world of digital contents by field, and present the latest trends and future applications.
Abstract
Architecture exists in our real life, but it becomes the background of the world in virtual worlds such as movies and games, and is shown in various forms. In the space of movies, games, and animations, architecture plays an important role in cinematic art and is an important means of expressing the stories of the virtual world in animations and games in an interesting and realistic way. In particular, even in the development of virtual reality and augmented reality contents, which are one of the important technologies in the era of the 4th industrial revolution, architecture plays a crucial role as a real expression and a decisive motive through creative processing. In addition, a variety of contents are being developed through synergy through collaboration between an architecture major and a game designer in the recent 3D modeling game production in the field of game production. In this paper, we will analyze architectural design cases in the virtual world of digital contents by field, and present the latest trends and future applications.
참고문헌 (8)
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