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A study of development of VR stop motion 3D scan data dynamics and animation system module applicable

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초록

VR is a virtual world in which the user can fully immerse and interact in a virtual space. VR animation, VR game, the visual experience of the audience is extended to 360°. The audience can experience the work both auditory and tactilely. So, it is necessary to express more advanced realism in 3D animation with high visual realism. We present an effective object expression method when producing stop motion animation as VR animation. We research and develop methods that 3D scans the motion of a 3D object and convert it into data and apply it to VR contents. It is important to keep the feeling of hand work that can be felt in the existing stop motion animation. It can be converted into 3D data and inserted into content by applying various digital post-production and effects.

Abstract

VR is a virtual world in which the user can fully immerse and interact in a virtual space. VR animation, VR game, the visual experience of the audience is extended to 360°. The audience can experience the work both auditory and tactilely. So, it is necessary to express more advanced realism in 3D animation with high visual realism. We present an effective object expression method when producing stop motion animation as VR animation. We research and develop methods that 3D scans the motion of a 3D object and convert it into data and apply it to VR contents. It is important to keep the feeling of hand work that can be felt in the existing stop motion animation. It can be converted into 3D data and inserted into content by applying various digital post-production and effects.

참고문헌 (9)

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  4. 석혜정, "영화 비주얼 이펙트의 내러티브에 의한 분류체계 연구", 만화애니메이션연구, (13), pp.237~253 (2008), 한국만화애니메이션학회
  5. Pimentel, Ken, "Virtual Reality: Through the New Looking Glass", pp.1993, Intel
  6. 장욱상, "가상현실 애니메이션에서의 Visual Effects 역할 연구", 디지털콘텐츠학회논문지, 22(2), pp.223~231 (2021), 한국디지털콘텐츠학회
  7. 홍은희, "3차원 인체스캔형상을 재현한 3D 아바타 제작을 위한 가상착의 시스템의 활용성 검증 - CLO 3D 프로그램을 중심으로 -", 한국의상디자인학회지, 22(1), pp.1~13 (2020), 한국의상디자인학회[DOI]
  8. Sun-Hyeok Choi, "Scanning and 3D model generation method using Kinect and Unity3D", Proceedings of the Korea Information Science Association 2017 Korea Comprehensive Computer Science Conference, pp.1963~1965 (2017)
  9. 김정윤, "Investigative Analysis ofVirtual Reality Technology through Case Study", 차세대컨버전스정보서비스기술논문지, 3(2), pp.101~108 (2014), 차세대컨버전스정보서비스학회

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