A Case Study of Realistic Media Content Using 360-degree Dome Shape
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초록
Due to the recent development of various technologies, interest and market for realistic media that express a sense of reality and realism to the audience without time and space constraints and provide a sense of reality to the audience are increasing. All media provide content that can give a more realistic sense as technology advances. It is different from an environment in which you appreciate the shape of a display that has remained in an existing rectangular image frame. These 360-degree images are applied in various fields such as content production, image rendering platforms, and image imaging equipment. Cases of realistic media content through the shape of a dome that provides an all-round 360-degree are increasing both domestically and internationally. However, compared to this situation, there is a lack of research on content cases of realistic media using a 360-degree dome shape. Therefore, in this paper, the characteristics of a dome-shaped display were investigated by examining the 360-degree image outline. Through this paper, we will examine the content cases of realistic media using a 360-degree dome shape, and through this, we intend to contribute to various video creators who plan realistic media content using a 360-degree dome shape based on a 360-degree image.
Abstract
Due to the recent development of various technologies, interest and market for realistic media that express a sense of reality and realism to the audience without time and space constraints and provide a sense of reality to the audience are increasing. All media provide content that can give a more realistic sense as technology advances. It is different from an environment in which you appreciate the shape of a display that has remained in an existing rectangular image frame. These 360-degree images are applied in various fields such as content production, image rendering platforms, and image imaging equipment. Cases of realistic media content through the shape of a dome that provides an all-round 360-degree are increasing both domestically and internationally. However, compared to this situation, there is a lack of research on content cases of realistic media using a 360-degree dome shape. Therefore, in this paper, the characteristics of a dome-shaped display were investigated by examining the 360-degree image outline. Through this paper, we will examine the content cases of realistic media using a 360-degree dome shape, and through this, we intend to contribute to various video creators who plan realistic media content using a 360-degree dome shape based on a 360-degree image.
참고문헌 (13)
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- "Msg Sphere" (2024)[URL]
- "Satosphere"[URL]
- "CONTACT"[URL]
- "an astronomical projection tube"[URL]
- "Planetarium"[URL]
