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The Procedural Method of Variable Sized Han-ok for 3D Game Engine

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초록

The method of constructing a city using a procedural modeling asset in a 3D space such as a game engine has existed since before and has been produced in various ways. Although the initial production time was long, it was used based on the advantage that buildings of various sizes and shapes could be arranged faster and more variously as the library was built. However, in the case of Han-ok, which has a two dimensional curve and whose shape changes depending on the articulation method, it was difficult to produce a modeling asset using a procedural technique, so there was an inconvenience that existed only in the form of manual modeling or scan data. Therefore, in this study, we would like to introduce a procedural technique for variable Han-ok modeling that can be used in game engines.

Abstract

The method of constructing a city using a procedural modeling asset in a 3D space such as a game engine has existed since before and has been produced in various ways. Although the initial production time was long, it was used based on the advantage that buildings of various sizes and shapes could be arranged faster and more variously as the library was built. However, in the case of Han-ok, which has a two dimensional curve and whose shape changes depending on the articulation method, it was difficult to produce a modeling asset using a procedural technique, so there was an inconvenience that existed only in the form of manual modeling or scan data. Therefore, in this study, we would like to introduce a procedural technique for variable Han-ok modeling that can be used in game engines.

참고문헌 (8)

  1. Cheung Woon Jho, "Procedural Maze Generation System for Three Dimensional Polygon Surface", Journal of The Korean Society for Computer Game, 33(2), pp.23~32 (2020)
  2. Cheung Woon Jho, "Procedural Texture Generation Method of Camouflage Pattern for Digital Contents Creation", Journal of The Korean Society for Computer Game, 35(1) (2022)
  3. Johannes Edelsbrunner, "Domain specific methods for procedural modeling of historical architecture", pp.2018
  4. Kim Jeong-Hyun, "A Parametric Modeling Methodology Optimized for Korean Traditional House", JOURNAL OF THE ARCHITECTURAL INSTITUTE OF KOREA Planning & Design, 28(2), pp.105~112 (2012)
  5. 서정원, "비율로 보는 한옥 실무", ~ (2018)
  6. Kim In-Han, "A Study on the Feature-based Modeling of Han-ok and the Development of a Parametric BIM Library Browser", JOURNAL OF THE ARCHITECTURAL INSTITUTE OF KOREA Planning & Design, 28(5), pp.87~94 (2012)

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