지역관광 활성화를 위한 참여형 현장체험여행 모바일 서비스 개발 - 제주 여행지리를 사례로 -
Development of Participation Mobile Service of Field Experiential Travel for the Activation of Local Tourism - In the case of the Jeju travel geography -
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초록
This study was conducted to make App service system for creative experiential learning with social subjects of the elementary and middle school. The Jeju Island was selected as from study area and new 103 experiential learning contents were collected in the island. Before the fieldwork, the geographical, historical and social contexts in social studies of the elementary and middle school were classified and the details of these important contents were checked in the field. To provide selected contents through mobile application, mobile platform system was developed. Users can make their travel plans and also allow creating, uploading and sharing their contents within their own experiences in the field. Keyword suggested by social study curriculum was taken into account for making the outdoor experiential learning model. The process has been divided into three steps; preparation, activity and organization. The service will help users to record what they have experienced through the field trip, and create their own portfolio. In this way, it is expected that users originated contents for service can be produced without any special difficulties. To obtain the sustainability of the service, it is designed to be capable of continuous updates. The output of this study will be shown as a very useful tool to enjoy creative experiential learning activities.
Abstract
This study was conducted to make App service system for creative experiential learning with social subjects of the elementary and middle school. The Jeju Island was selected as from study area and new 103 experiential learning contents were collected in the island. Before the fieldwork, the geographical, historical and social contexts in social studies of the elementary and middle school were classified and the details of these important contents were checked in the field. To provide selected contents through mobile application, mobile platform system was developed. Users can make their travel plans and also allow creating, uploading and sharing their contents within their own experiences in the field. Keyword suggested by social study curriculum was taken into account for making the outdoor experiential learning model. The process has been divided into three steps; preparation, activity and organization. The service will help users to record what they have experienced through the field trip, and create their own portfolio. In this way, it is expected that users originated contents for service can be produced without any special difficulties. To obtain the sustainability of the service, it is designed to be capable of continuous updates. The output of this study will be shown as a very useful tool to enjoy creative experiential learning activities.
참고문헌 (16)
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