본문 바로가기
KERD
논문KCI 등재

Inspiration of Korean Comics’ Development to China in the Digital Media Environment

0

조회

0

다운로드

0

인용

0

참고문헌

키워드

주제분류기타사회과학

초록

This study takes contemporary Chinese and South Korean comics as the research object, with the main purpose of solving the practical problems existing in the development process of Chinese comics and providing empirical reference and development suggestions for the development of Chinese comics. This study mainly adopts literature analysis and data analysis. First, it sorts out the current development status of the animation industry in Korea and China. Then it analyzes the problems of imperfect industrial chain, lack of talent and high-quality IP. Finally, in view of the current Chinese cartoon development of realistic problems, put forward the solution. Comprehensive analysis shows that there is still room for further improvement in creativity and derivative development of Chinese comics. Through the construction of high-quality original IP, strengthen the training of animation talents, national culture into animation creation and other aspects, to promote the development of animation industry, and then form a perfect animation industry chain structure.

Abstract

This study takes contemporary Chinese and South Korean comics as the research object, with the main purpose of solving the practical problems existing in the development process of Chinese comics and providing empirical reference and development suggestions for the development of Chinese comics. This study mainly adopts literature analysis and data analysis. First, it sorts out the current development status of the animation industry in Korea and China. Then it analyzes the problems of imperfect industrial chain, lack of talent and high-quality IP. Finally, in view of the current Chinese cartoon development of realistic problems, put forward the solution. Comprehensive analysis shows that there is still room for further improvement in creativity and derivative development of Chinese comics. Through the construction of high-quality original IP, strengthen the training of animation talents, national culture into animation creation and other aspects, to promote the development of animation industry, and then form a perfect animation industry chain structure.

참고문헌 (20)

  1. 김동호, "중국 애니메이션 산업 발전 방향에 관한 연구 -중국 경제 개발 정책에 따른 애니메이션 시장변화를 중심으로-", 만화애니메이션연구, (48), pp.311~332 (2017), 한국만화애니메이션학회[DOI]
  2. 사술복, "중국 만화 애니메이션 창작과 발전 방향에 관한 연구 -국가광전총국(國家廣電總局) 지원정책에 따른 제작환경 변화를 중심으로-", 만화애니메이션연구, (35), pp.209~226 (2014), 한국만화애니메이션학회[DOI]
  3. "How does South Korea train anime talent to make the anime industry grow?" (2019)[URL]
  4. "What you don’t know about Korean comics: You can say we’re adulting, but you can’t say we’re not making money" (2019)[URL]
  5. "How well do Korean webcomics sell overseas?" (2019)[URL]
  6. "National comics go to sea again, what are the chances of winning" (2021)[URL]
  7. "Animation education talent supply and demand show ‘structuralcontradiction’" (2012)[URL]
  8. "Teaching reform path of cartoon profession in new mediaera" (2021)[URL]
  9. "AoFei Entertainment sells April Star stake for 600 million Yuan to focus on core business and steady development of innovation" (2021)[URL]
  10. "Foresight Industrial Research Institute" (2022)[URL]
  11. "2018 China’s animation industry development status and trend analysis Layout of downstream industry chain to maximize IP value" (2019)[URL]
  12. Korean Ministry of Culture’s 2021 Content Industry Report: Games Account for Nearly 70% of Exports, 84,000 Employees, "GameLook", ~ (2022)
  13. "2022 China’s animation industry development history, major industrial policies and upstream and downstream industry chain analysis"[URL]
  14. Huang Xiao, "Research on the policy of cultivating international competitiveness of China’s animation industry" (2014), Fudan University
  15. "Analysis of the development status of the Korean cartoon industry in 2020: the combination of the Internet and cartoons drives the rapid development of the cartoon industry" (2020)[URL]
  16. Liu Cuiyu, "Opportunities, Problems and Countermeasures for the Development of China’s Animation Industry", Journal of Economic Research, 1(5), pp.26~29 (2021)
  17. Liu Jiefeng, "The practical experience of animation industry innovation in the United States, Japan and South Korea and the inspiration to China", Journal of Xianning College (2014)
  18. "Study on the business model of Korean animation culture industry" (2019)[URL]
  19. "Where do animation people go? More than half of the graduates flow into the game, film and television industries, animation industry how to retain talent?" (2020)[URL]
  20. "More than 50% of the comics that Koreans like to read are Chinese comics? What types of Chinese webcomics do Koreans like?" (2019)[URL]

관련 논문AI추천

이 간행물의 다른 논문 (355건)