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일본 애니메이션을 활용한 인문학 교육 사례 연구

A Case Study of Humanities Education Using Japanese Animations

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참고문헌

키워드

주제분류일본어와문학

초록

本研究は、大学における人文学教育の多次元的な方法論研究のために試みた授業実践の一つであり、日本の大衆文化、特に日本のアニメを活用し、新しい科目を開発していくことを目標とした基礎研究として、学習者の人文学的な素養育成のために実施した授業事例の報告である。人文学というものは、人間と世界との関係を理解することを基盤として、自分と世界を多角的な視野で見ることを可能にし、人間として成長させるための学問である。そのため、人文学の教育は小・中等教育課程ではもちろん、大学の教育課程でも多様な教育が必要とされる。よって本論文では、これまで韓国で行われてきた古典教育プログラムで問題となっていた古典に対して偏見を持ったり、敬遠したりする副作用を最小化し、より容易に触れられるように日本のアニメを活用して授業を行った事例を報告・検討する。本実践では学生たちの積極的な授業参加と教育的な効果を増進させるため、課題解決型学習(Problem Based Learning)を導入し、日本のアニメ『もののけひめ』『攻殻機動隊』などを取り扱い、人文学に対する学生の意識変遷を顕在化させた。これはアニメが娯楽的で非教育的であるという固定観念から脱却し、人間の価値にかかわる諸問題を扱える人文学的な資料として十分に価値があるという認識転換の機会を与えられた点でもその意義があると考えられる。今後、それらの分析を踏まえて、より積極的な授業実践を展開し、実用的な導入と提案方法についても研究を進めていきたい。

Abstract

This research is one of class practices that I attempted to study multidimensional methodology of humanities and literature education at a university, and to develop new subjects using Japanese pop culture, especially Japanese animations. The humanities literature is an academic discipline that enables us to see ourselves and the world from a multifaceted perspective based on the understanding of the relationship between humans and the world and to grow as human beings. Therefore, the education of humanities requires diverse educations not only in the elementary and secondary curriculum but also in the curriculum of universities. In this paper, in order to minimize the side effects of the prejudice about, and the avoidance of, the classics which had been a problem in the classical education program which has been held in Korea, to make it easier to touch Japanese animations. In this practice, we introduced the Problem Based Learning method to promote active student participations and educational effects, and introduced the Japanese animations, “Mononoke Hime” and “Ghost in the Shel”". The manifestation of the transition of the students’ consciousness to humanities was revealed. This is also given the opportunity to change the perception that it is sufficiently valuable as a humanistic material that can deal with various issues related to human values, escaping from the fixed idea that animations are entertainment and non educational. It is considered to have its significance. Based on these analyses, we will develop more aggressive lesson practices in the future, and I would like to conduct research on the practical introduction and suggestion method.

참고문헌 (9)

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  2. 신동순, "한국의 인문학 위기와 인문학의 대중화 담론 일고", 한중인문학포럼 발표논문집, 10, pp.272~290 (2015), 한중인문학포럼
  3. 이선희, "‘일본어 커뮤니케이션’ 수업에서의 PBL적용 사례 연구", 인문논총, 28, pp.175~188 (2014), 서울여자대학교 인문과학연구소
  4. 이우정, "대학의 고전읽기 교육에 관한 모색원광대학교 글쓰기센터를 중심으로", 국제언어문학, (28), pp.255~271 (2013), 국제언어문학회
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  7. 윤회정, "문제중심학습(PBL) 전략의 개발과 적용 및 그 효과", 박사, 과학교육학, pp.2009
  8. 田島弘司, "アニメを活用した日本語教育の可能性", 上越教育大学研究紀要, 36(2), pp.357~367 (2017), 上越教育大学
  9. ラニガン, "アニメの日本語と日本語教育", 国際人間学フォーラム, (12), pp.55~59 (2016), 中部大学大学院国際人間学研究科

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