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융합인재교육(STEAM)의 아웃리치 프로그램 개발 및 운영 사례

A Case Study of the STEAM Educational Outreach Program Development and their Application

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주제분류학제간연구

초록

This study aims to conduct a case study of the Science, Technology, Engineering, Arts, and Mathematics (STEAM) outreach program development and their application. This program was operated by 184 middle and high school students at C University on October 2014. The major results of these studies were as follows: First, The theme of the outreach program consisted of four engineering areas, aerospace engineering, chemical engineering, architectural engineering, and mechatronics (robot) engineering; moreover, the materials for the students’ workbook, the guidebook for teachers, and the program operation manual for staffs in a university were developed by working with four authors and ten subject matter experts. Second, the satisfaction level with the contents and activities was ranged from 4.24–4.31 out of 5 points. Third, the vitalizing activation plan was discussed for the sustainable development and operation of the STEAM outreach program.

Abstract

This study aims to conduct a case study of the Science, Technology, Engineering, Arts, and Mathematics (STEAM) outreach program development and their application. This program was operated by 184 middle and high school students at C University on October 2014. The major results of these studies were as follows: First, The theme of the outreach program consisted of four engineering areas, aerospace engineering, chemical engineering, architectural engineering, and mechatronics (robot) engineering; moreover, the materials for the students’ workbook, the guidebook for teachers, and the program operation manual for staffs in a university were developed by working with four authors and ten subject matter experts. Second, the satisfaction level with the contents and activities was ranged from 4.24–4.31 out of 5 points. Third, the vitalizing activation plan was discussed for the sustainable development and operation of the STEAM outreach program.

참고문헌 (10)

  1. 창의인재와 선진과학기술로 여는 미래 대한민국. 2011년 업무 보고서, "교육과학기술부", ~ (2010)
  2. 교육과학기술부, "STEAM 가이드북: 손에 잡히는 STEAM 교육", 한국과학창의재단, ~ (2012)
  3. 김경순, "중·고등학생들의 과학 및 기술 관련 일하는 장소와 직업에 대한 인식", 한국과학교육학회지, 28(8), pp.890~900 (2008), 한국과학교육학회
  4. 박희제, "일반시민들의 과학기술자 직업 선호도결정요인을 통해 본 이공계 기피현상의 재조명", 한국사회학, 41(6), pp.142~170 (2007), 한국사회학회
  5. 서원석, "중·고등학생의 이공계 진로 포트폴리오 작성 경험에 관한 질적 연구", 한국기술교육학회지, 15(2), pp.92~112 (2015), 한국기술교육학회
  6. 이춘식, "미국 STEM 교육의 최신 동향과 딜레마", 한국실과교육학회지, 25(4), pp.101~122 (2012), 한국실과교육학회
  7. 교육기부의 개념, 운영 사례, 해결과제 탐색, "장신호", 한국교육개발원, ~, pp.현안보고 OR 2011-02-8 (2011)
  8. 문휘창, "대학의 사회적 책임: 나눔의 이론과 실천" (2014), 서울경제경영
  9. 한국과학창의재단, "제3차 과학기술문화창달 5개년(2013-2017)계획(안)", 한국과학창의재단, ~ (2012)
  10. 한혜숙, "STEAM 프로그램 분석틀 개발 및 프로그램 분석", 학습자중심교과교육연구, 15(6), pp.41~64 (2015), 학습자중심교과교육학회

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