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소비자의 시선 움직임을 통한 효과적 영상 광고 연구

The Effective Research of Commercial Movie through Consumer's Eye Movement

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초록

The studies of effective storytelling in computer graphics through the observer’s gaze control have continued for a long time steadily. This process is a part of effort that have deduced in the area of effective psychology. Moving image is catching seat by the most popular storytelling medium now since the invention of photography in 19th century. Commerical movie is the esthetics of editing. Editing skill offer to the viewer special qualities of image, because there is a change of tempo between single shot and linked shots. There is big a difference between the viewer’s gaze control achieved in traditional arts and moving images. Here upon, this study controls the observer’s gaze in linked shots with data that is construed through existing eye tracking study for effective commercial movie. This study presents a effective methodology about consumer's eye movement based storytelling in moving images and hope to develop more effective study in 3D, new media environment.

Abstract

The studies of effective storytelling in computer graphics through the observer’s gaze control have continued for a long time steadily. This process is a part of effort that have deduced in the area of effective psychology. Moving image is catching seat by the most popular storytelling medium now since the invention of photography in 19th century. Commerical movie is the esthetics of editing. Editing skill offer to the viewer special qualities of image, because there is a change of tempo between single shot and linked shots. There is big a difference between the viewer’s gaze control achieved in traditional arts and moving images. Here upon, this study controls the observer’s gaze in linked shots with data that is construed through existing eye tracking study for effective commercial movie. This study presents a effective methodology about consumer's eye movement based storytelling in moving images and hope to develop more effective study in 3D, new media environment.

참고문헌 (10)

  1. Bobbie O'Steen, "The Invisible Cut : How editors make movie magic" (2009), Michael Wiese Production
  2. L. 쟈네티, "영화의 이해", pp.61~ (2009), 경문사
  3. 루돌프 아른하임, "시각적 사고", pp.42~ (2009), 이대출판부
  4. Matlin, M., "Cognition . Fort Worth" (1994), Hartcourt Brace
  5. Solomon, M. R., "Consumer behavior" (2004), Pearson Prentice Hall
  6. Friedman, A., "On the time course of viewing Pictures with a view towards remembering", pp.137~154 (1981), Erlbaum
  7. Parasuraman, R., "Vigilance, monitoring and search . Handbook of perception and human performance" (1986), Wiley
  8. 김태용, "분산된 자극물에 대한 감상자의 본능적 시선움직임 연구", 기초조형학연구, 7(1), pp.77~88 (2006), 한국기초조형학회
  9. 한국원자력연구소 MMIS Lab., "시선이동을 고려한 VDU 화면 설계에 관한 연구", 대한산업공학회 ‘98춘계공동학술대회 논문집 (1998)
  10. Block, Bruce A., "The Visual Story", pp.190~192 (2007), Elsevier Science Ltd.

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