원작소설의 게임 콘텐츠화 방안 연구 - 수잔 콜린스의 「헝거게임」을 중심으로
A Study on the Game contents of Novels -Focusing on 'The Hunger Games' of Suzanne Collins
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Recently, the game industry is rapidly growing with the distribution of high-speed internet network. With the growth of game business, the game developers and distributors are making efforts to find morevarious game materials that lead to success. Therefore, the game developers began to apply successfulnovels or movies for games and, as a result, they were able to get high added values with the minimuminvestment costs. In this study, the Game contents is reviewed based on Suzanne Collins's trilogy 'TheHunger Games' published in 2008. If 'The Hunger Games', the novel of thrilling adventures and suspenseharmonized with philosophy, is reprocessed as game contents considering media environment, the valuesof the novel will be more diversified and newly enjoyed by people. As the research method, the actantial model of Greimas and the five conflict types of Linda Seger wereused for a case study and the Game contents of the novel. The study using the novels as source materialswas conducted to be helpful for game development and its possibility was suggested through the studyresult.
Abstract
Recently, the game industry is rapidly growing with the distribution of high-speed internet network. With the growth of game business, the game developers and distributors are making efforts to find morevarious game materials that lead to success. Therefore, the game developers began to apply successfulnovels or movies for games and, as a result, they were able to get high added values with the minimuminvestment costs. In this study, the Game contents is reviewed based on Suzanne Collins's trilogy 'TheHunger Games' published in 2008. If 'The Hunger Games', the novel of thrilling adventures and suspenseharmonized with philosophy, is reprocessed as game contents considering media environment, the valuesof the novel will be more diversified and newly enjoyed by people. As the research method, the actantial model of Greimas and the five conflict types of Linda Seger wereused for a case study and the Game contents of the novel. The study using the novels as source materialswas conducted to be helpful for game development and its possibility was suggested through the studyresult.
참고문헌 (16)
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