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ADHD 아동을 위한 BCI 및 모션 센싱 기술 기반 인터랙티브 동화 시스템 개발

Development of Interactive Fairy Tale System Based on BCI and Motion Sensing Technology for Children with ADHD

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초록

This research introduces the interactive fairy tale system based on BCI and Motion Sensing Technologyfor Children with ADHD. ADHD is a specific disorder which shows deficits in sustained attention,behavioral inhibition, resistance to distraction, and the regulation of one’s activity level to the demands ofa situation (hyperactivity or restlessness). The interactive fairy tale system implemented on the Unity3Dengine is expected to keep track of a player's time-varying brainwave and motion logs through NeuroSky’sMindWave Brain-Computer Interface (BCI) and Microsoft’s Kinect motion sensing technology. Theproposed system helps us take a closer look at the player's behavior than performing a video shoot ordirect observation. In addition, as the system keeps the observed data, it is possible to constantly track thechanges on the player's brainwave and behavior, and synthetically assess the effect of the proposedapproach from many different aspects.

Abstract

This research introduces the interactive fairy tale system based on BCI and Motion Sensing Technologyfor Children with ADHD. ADHD is a specific disorder which shows deficits in sustained attention,behavioral inhibition, resistance to distraction, and the regulation of one’s activity level to the demands ofa situation (hyperactivity or restlessness). The interactive fairy tale system implemented on the Unity3Dengine is expected to keep track of a player's time-varying brainwave and motion logs through NeuroSky’sMindWave Brain-Computer Interface (BCI) and Microsoft’s Kinect motion sensing technology. Theproposed system helps us take a closer look at the player's behavior than performing a video shoot ordirect observation. In addition, as the system keeps the observed data, it is possible to constantly track thechanges on the player's brainwave and behavior, and synthetically assess the effect of the proposedapproach from many different aspects.

참고문헌 (16)

  1. Key Findings: Trends in the Parent-Report of Health Care Provider-Diagnosis and Medication Treatment for ADHD, "Centers for Disease Control and Prevention", US, ~ (2013)
  2. 안동현, "주의력결핍 과잉행동장애 한국형 치료 권고안 (I)", 소아 청소년 정신의학, 18(1), pp.3~9 (2007), 대한소아청소년 정신의학회
  3. Barkley, R. A, "Attention deficit Hyperactivity Disorder: A Handbook for Diagnosis and Treatment" (1998), The Guolford Press
  4. Plomin, Robert, "Hyperactivity and pediatrician diagnoses, parental rating, specific cognitive abilities and laboratory measures", Journal of child Psychology and Psychiatry, 27(3), pp.307~319 (1981)
  5. Mcbee, R., "A comparison of girls and boys with feather identified problems of attention", Journal of Abnormal Child Psychology, 26, pp.711~717 (1987)
  6. Seungtai Kim, "Cognitive Characteristics of Children with Dyslexia and", or attention Deficit, Korean Journey of child & Adolescent Psychiatry, pp.1996, 7(2)[DOI]
  7. 남윤정, "ADHD아동의 읽기 이해점검능력", 학습장애연구, 9(2), pp.215~229 (2012), 한국학습장애학회[DOI]
  8. Bruno Bettelheim, "The Uses of Enchantment: The Meaning and Importance of Fairy Tales" (1989), Vintage Books
  9. Dong Young Jung, "The Future of UI: Brain Computer Interface(BCI)", SERI Business Note Vol. 197, Samsung Economic Research Institute, ~ (2013)
  10. Min Kyu Ahn, "The Trend of Brain Computer Interface(BCI) Game", Communications of the Korean Institute of Information Scientists and Engineer, 31(7), pp.26~34 (2013)
  11. Lim, Choon Guan, "A brain-computer interface based attention training program for treating attention deficit hyperactivity disorder", PloS one, 7(10), pp.e46692~ (2012)
  12. Stuart J. Johnstone, "Neurocognitive training for children with and without AD", HD, 2012, pp.4(1), 11~23
  13. 배재환, "BCI를 이용한 ADHD 치료 게임 설계", 한국컴퓨터게임학회논문지, 27(2), pp.7~12 (2014), (사)한국컴퓨터게임학회
  14. 이지영, "뇌파의 집중도와 명상도를 이용한 모바일 카드 게임 구현", 한국컴퓨터게임학회논문지, 25(4), pp.27~34 (2012), (사)한국컴퓨터게임학회
  15. 김태현, "뇌파를 이용한 소셜네트워크 게임의 개발", 한국컴퓨터게임학회논문지, 26(1), pp.183~188 (2013), (사)한국컴퓨터게임학회

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