게임의 인문융합 스토리텔링 연구
Fusion of storytelling games Humanities Research
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Play for mankind was evolved into the current era of digital media found in a monitor, so-called ‘game’. Along the current trend of broadly expanding the users of game, the collision is frequently occurred from theissues associated with balance between the proper and reverse function melted in a terminology, “game”. However from the perspective of writer, the existence of game, if it is in an inseparable relation with themankind, should be fully accepted, rather than be blamed, therefore, our life should be settled down as a culturaltrend in the age of “cultural prosperity”. The writer also realizes that game should be settled down as advancedcultural contents as high-edge, comprehensive cultural arts. Therefore, the writer strongly argues that theconvergence of engineering and humanities imaginations should be achieved for the unity of knowledge in gameindustry. Humanistic element is required for the convergence of engineering and humanistic imaginations. In-depthconsideration is highly required to find an approach how two afore-mentioned elements, that are totally differenteach other but in the neighborhood, are to be well-mixed and integrated for story-telling, which is the ultimatemotivation for this study. Therefore as a result, a key to dilute the dysfunctional issues associated in gameindustry was the convergence of humanities; accordingly, this study was to seek a methodology what humanitiescan be integrated with the components of game, such as character, event and background.
Abstract
Play for mankind was evolved into the current era of digital media found in a monitor, so-called ‘game’. Along the current trend of broadly expanding the users of game, the collision is frequently occurred from theissues associated with balance between the proper and reverse function melted in a terminology, “game”. However from the perspective of writer, the existence of game, if it is in an inseparable relation with themankind, should be fully accepted, rather than be blamed, therefore, our life should be settled down as a culturaltrend in the age of “cultural prosperity”. The writer also realizes that game should be settled down as advancedcultural contents as high-edge, comprehensive cultural arts. Therefore, the writer strongly argues that theconvergence of engineering and humanities imaginations should be achieved for the unity of knowledge in gameindustry. Humanistic element is required for the convergence of engineering and humanistic imaginations. In-depthconsideration is highly required to find an approach how two afore-mentioned elements, that are totally differenteach other but in the neighborhood, are to be well-mixed and integrated for story-telling, which is the ultimatemotivation for this study. Therefore as a result, a key to dilute the dysfunctional issues associated in gameindustry was the convergence of humanities; accordingly, this study was to seek a methodology what humanitiescan be integrated with the components of game, such as character, event and background.
참고문헌 (28)
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