발달장애 학생의 교과학습 지원을 위한 교육용 게임 분석
Analysis of Education Game to Support Curriculum Instruction of Students with Developmental Disabilities
0
조회
0
다운로드
1
인용
0
참고문헌
키워드
초록
Multimedia game contents is effective and efficient instruction media to support learning for students with development disabilities who have attention and learning difficulties. Many education game programs have developed to enhance learning fluency and learner’s interest. These programs also can be applied to students with developmental disabilities successfully. To this, education game program is designed to access all students including students with disabilities. In this study, to assess and suggest education game program accessibility, 6 education game programs were reviewed through teacher’s recommendation. Also These programs were rated 5 point likert scale by 30 teachers and special education specialists according UDL(Universal design for Learning) 9 guidelines. The results show that well designed education game program applied efficiently to students with developmental disabilities and it need to consider practices to enhance accessibility. Implications for further studies were suggested.
Abstract
Multimedia game contents is effective and efficient instruction media to support learning for students with development disabilities who have attention and learning difficulties. Many education game programs have developed to enhance learning fluency and learner’s interest. These programs also can be applied to students with developmental disabilities successfully. To this, education game program is designed to access all students including students with disabilities. In this study, to assess and suggest education game program accessibility, 6 education game programs were reviewed through teacher’s recommendation. Also These programs were rated 5 point likert scale by 30 teachers and special education specialists according UDL(Universal design for Learning) 9 guidelines. The results show that well designed education game program applied efficiently to students with developmental disabilities and it need to consider practices to enhance accessibility. Implications for further studies were suggested.
참고문헌 (11)
- Mulphy, V., "Using technology in early learning classrooms", Learning and Leading with technology, 22(8), pp.8~10 (1995)
- 임장현, "발달장애인을 위한 문제해결 중심의 기능성 모바일 앱 게임모델연구", 한국컴퓨터게임학회논문지, 25(4), pp.181~187 (2012), (사)한국컴퓨터게임학회
- 임장현, "ASD학생 부모 요구조사에 기초한 모바일 앱 프로그램 개발", 한국컴퓨터게임학회논문지, 26(3), pp.87~92 (2013), (사)한국컴퓨터게임학회
- 권정민, "자폐성 장애인을 위한 기능성 모바일 앱 및 게임 제안서", 한국컴퓨터게임학회논문지, 25(1), pp.31~42 (2012), (사)한국컴퓨터게임학회[DOI]
- Meyer, A., "Beyond access : Universal design for learning", Exceptional Parent, 30(5), pp.59~61 (2000)
- 임장현, "ASD인을 위한 스마트 교육 미디어로서의 앱 개발 및 연구현황 분석", 자폐성장애연구, 12(1), pp.93~117 (2012), 한국자폐학회[DOI]
- Bryant, D. P., "Assistive technology for people with disabilities" (2003), Allyn and Bacon
- Bitter, G., "Using technology in the classroom(5ed.)" (2002), Allyn & Bacon
- Heinich, R., "instructional media and technology for learning(7th ed.)" (2002), Person Education Korea LTD
- Alessi, M., "Computer based instruction" (1985), Prentice-Hall, Inc
- Bowe, F. G, "Universal design in education: teaching nontraditional students" (2000), Bergin and Garvey
