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게임을 활용한 문화재 교육용 앱 개발

Game-based education application for learning cultural properties

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초록

This paper proposes an educational smartphone applicaiton which usages augmented reality and GPS on a smartphone to lead a learner's experience, and which provides games on cultural properties to keep the learner's interests. The proposed educational app is based on Keller's ARCS model system. To acquire knowledge through experience by using a GPS on a smartphone, the learner solves problems on cultural properties located in which the learner stays and thus the learner can keep her/his interest and increase her attention. Also, using augmented reality gives encouragement and rewards to the learner, increases her confidence and satisfaction, and helps her/him continue learning.

Abstract

This paper proposes an educational smartphone applicaiton which usages augmented reality and GPS on a smartphone to lead a learner's experience, and which provides games on cultural properties to keep the learner's interests. The proposed educational app is based on Keller's ARCS model system. To acquire knowledge through experience by using a GPS on a smartphone, the learner solves problems on cultural properties located in which the learner stays and thus the learner can keep her/his interest and increase her attention. Also, using augmented reality gives encouragement and rewards to the learner, increases her confidence and satisfaction, and helps her/him continue learning.

참고문헌 (10)

  1. Seul-Gi Choi, "A Study on the 2009 revised Korean national curriculum and the operation strategy of the heritage education-focussed on creative experience activities", Journal of Cultural Properties Management, 8, pp.315~370 (2011)
  2. 이영혜, "문화재학습을 위한 교육용 게임 설계", 한국컴퓨터게임학회논문지, 24(3), pp.147~153 (2011), (사)한국컴퓨터게임학회
  3. 한선관, "문화재 학습을 위한 PVR 기반 교육 시스템", 정보교육학회논문지, 13(2), pp.159~167 (2009), 한국정보교육학회
  4. 이재인, "증강현실 기반의 초등과학교육 콘텐츠 제작", 한국콘텐츠학회 논문지, 11(11), pp.514~520 (2011), 한국콘텐츠학회
  5. Hye-Sun Lee, "Mathematics education game based on augmented reality", in proc. of Third International Conference on Edutainment, pp.442~450 (2008)
  6. J. Keller, "Motivational design of instruction", Instructional design theories and instruction: An overview of their current status, pp.386~434 (1983)
  7. 유재권, "청각 장애 아동을 위한 멀티미디어 청능훈련 설계", 한국컴퓨터게임학회논문지, 24(2), pp.53~62 (2011), (사)한국컴퓨터게임학회
  8. 이춘호, "동기 부여 중심의 교육용 게임 설계", 한국컴퓨터게임학회논문지, 3(21), pp.47~56 (2010), (사)한국컴퓨터게임학회
  9. 원혜민, "유아의 논리력 향상을 위한 켈러 교육공학 기반의 상호작용적인 CAI 프로그램 설계", 한국컴퓨터게임학회논문지, 24(2), pp.63~72 (2011), (사)한국컴퓨터게임학회
  10. 김경태, "관광안내 시스템에서 GPS 위치 정보의 정확도 향상 알고리즘의 구현", 한국정보기술학회논문지, 10(5), pp.189~195 (2012), 한국정보기술학회[DOI]

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