Analysis of Game Contents based Virtual Reality for Students with Disabilities
2
조회
0
다운로드
4
인용
0
참고문헌
키워드
초록
Virtual reality plays an important role in special education. Students with special needs often face challenges with social interaction and learning. It is the use of interactive simulations to allow students with disabilities to engage in environments that appear to be and feel similar to real world objects and events. Virtual environments encourage interactive learning and provide a variety of opportunities for the learner to have control over the learning process. This study reviews relevant research that explores the use of virtual reality and suggests game contents for supporting social interaction for students with disabilities.
Abstract
Virtual reality plays an important role in special education. Students with special needs often face challenges with social interaction and learning. It is the use of interactive simulations to allow students with disabilities to engage in environments that appear to be and feel similar to real world objects and events. Virtual environments encourage interactive learning and provide a variety of opportunities for the learner to have control over the learning process. This study reviews relevant research that explores the use of virtual reality and suggests game contents for supporting social interaction for students with disabilities.
참고문헌 (9)
- Billingsley, G. M., "Using virtual technology to enhance field experience for pre-service special education teachers", Teacher Education & Special Education, 37(3), pp.255~272 (2014)
- Chia, N. K., "Design of a generic questionnaire for reflective evaluation of a virtual reality based intervention using virtual dolphins for children with autism", International Journal of Special Education, 27(4), pp.45~53 (2012)
- Trends of virtual reality technology in medical area, "Jungwoo Hyun", Institute for Information & Communications Technology Promotion, ~ (2016)
- Khushalani, K, "How does virtual reality enrich the lives of special children?", Technology Conference (2012)
- 차경렬, "가상현실 기술의 정신의학적 이용", 생물정신의학, 14(1), pp.28~41 (2007), 대한생물정신의학회
- Lanyi, C. S., "Virtual reality in special needs early education", The International Journal of Virtual Reality, 5(4), pp.55~68 (2006)
- 권정민, "자폐성 장애인을 위한 기능성 모바일 앱 및 게임 제안서", 한국컴퓨터게임학회논문지, 25(1), pp.31~42 (2012), (사)한국컴퓨터게임학회
- Jeffs. T. L., "Themes in Science and Technology Education Special Issue" (2010), Klidarithmos Computer Books
- "Power review" (2015)[URL]
