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환경보호 인식변화를 위한 기능성 게임의 효과 연구

How playing a serious game affects the player's perception of the environmental issues

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초록

This study examines the general assumption that serious games can bring about positive effects for purportedsocial changes. The interactive nature of the serious game was thought to be one of the distinctive aspects of themedium as compared with other traditional non- interactive media. To explore whether the interactivity ofserious games yields different psychological influences, we conducted an experimental study with a seriousgame whose narrative concerns the environmental issue, EcoFriendz (N=40). The results illustrate that those whoplayed the video game perceived themselves to be more aware of the environmental problem than those whoread the same narrative in a non-interactive text format. Also the game players were more willing to carry outmeasures to deal with the environmental problem.

Abstract

This study examines the general assumption that serious games can bring about positive effects for purportedsocial changes. The interactive nature of the serious game was thought to be one of the distinctive aspects of themedium as compared with other traditional non- interactive media. To explore whether the interactivity ofserious games yields different psychological influences, we conducted an experimental study with a seriousgame whose narrative concerns the environmental issue, EcoFriendz (N=40). The results illustrate that those whoplayed the video game perceived themselves to be more aware of the environmental problem than those whoread the same narrative in a non-interactive text format. Also the game players were more willing to carry outmeasures to deal with the environmental problem.

참고문헌 (21)

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  14. Hee-Kyung Lee, "Effects of Role aking on Empathy", The Korean Journal of Counseling and Psychology, 13(1), pp.15~29 (2001)

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