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KINECT, PC, 안드로이드 기반 휴머노이드 로봇간의 상호연동을 이용한 교육용 게임콘텐츠 시스템 설계 및 구현

Educational Game Contents System using Inter-working between KINECT Camera, PC, and Android Platform based Humanoid Robot

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초록

Recently, education game contents with advanced mobile and Web technology have been widelyresearched. However, considering of interaction involved for children, it is necessary user friendlyinterfaces and interesting interactions. In addition, it is important to design to encourage the user’slearning motivation as a way to the effect of educational game contents. Therefore, in this study, wedesigned and implemented the educational game contents system using inter-working between KINECTcamera, PC, and android platform based humanoid robot. The designed system consisted of KINECTsystem for capturing hand gestures, game contents system for playing games, and android humanoid robotsystem for interacting with users. This system can lead to interests and willingness of users through handyinteraction such as hand gestures and interesting quiz game contents. To improve effectiveness anduserability, we plant to advance designed educational game contents system that can be operated on asmart TV system including a built-in camera as a further study.

Abstract

Recently, education game contents with advanced mobile and Web technology have been widelyresearched. However, considering of interaction involved for children, it is necessary user friendlyinterfaces and interesting interactions. In addition, it is important to design to encourage the user’slearning motivation as a way to the effect of educational game contents. Therefore, in this study, wedesigned and implemented the educational game contents system using inter-working between KINECTcamera, PC, and android platform based humanoid robot. The designed system consisted of KINECTsystem for capturing hand gestures, game contents system for playing games, and android humanoid robotsystem for interacting with users. This system can lead to interests and willingness of users through handyinteraction such as hand gestures and interesting quiz game contents. To improve effectiveness anduserability, we plant to advance designed educational game contents system that can be operated on asmart TV system including a built-in camera as a further study.

참고문헌 (9)

  1. 김문석, "기능성 교육용 디지털 콘텐츠 개발 연구", 디자인지식저널, 17(17), pp.127~136 (2011), 한국디자인지식학회
  2. 박성원, "영어 학습을 위한 교육용 기능성 게임 개발", 한국컴퓨터게임학회논문지, 24(3), pp.167~173 (2011), (사)한국컴퓨터게임학회
  3. 고정운, "태블릿 PC 기반의 융합형 아동 교육용 기능성 게임", 한국게임학회 논문지, 14(1), pp.59~68 (2014), 한국게임학회[DOI]
  4. 신용철, "교육용게임의 몰입요인에 관한 연구", 한국컴퓨터게임학회논문지, 25(4), pp.157~168 (2012), (사)한국컴퓨터게임학회
  5. 윤진열, "교육용 모바일 게임 콘텐츠 서비스 이용자의 특성요인에 관한 연구", 한국컴퓨터게임학회논문지, 2(20), pp.103~110 (2010), (사)한국컴퓨터게임학회
  6. 김현수, "교육용 게임 콘텐츠 재이용 의도에 영향을 미치는 요인에 관한 연구", 한국컴퓨터게임학회논문지, 2(20), pp.33~43 (2010), (사)한국컴퓨터게임학회
  7. 김강수, "다채널 근전도 신호를 이용한 체감형 게임 인터페이스 개발", 한국게임학회 논문지, 10(5), pp.65~74 (2010), 한국게임학회
  8. 원소민, "QR 코드를 이용한 약물 투약 관리 시스템 기반 스마트폰 어플 모델", 한국엔터테인먼트산업학회논문지, 5(4), pp.124~128 (2011), 한국엔터테인먼트산업학회
  9. Bo-Bin Chun, "Studies of Efficient Web Interface Design Based on Gestalt's Law of Visual Perception", master, pp.2008

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