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인터랙티브 애니메이션을 위해 개발된 저작 도구를 이용한 안드로이드 기반 인터랙티브 에듀테인먼트 콘텐츠 구현

Implementation of Android-based Interactive Edutainment Contents Using Authoring Tool Developed for Interactive Animation

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주제분류컴퓨터학

초록

In this paper, we developed an interactive animation authoring tool and developed the Android based interactive edutainment contents. The authoring tool for creating interactive animations developed in this paper is based on a graphical user interface, so users can easily create interactive animations. Interactive animation contents created by this authoring tool can be created as images and xml files so that they can be used directly on mobile devices. In order to increase learning efficiency for children, Android-based interactive edutainment electronic storybooks, which is implemented using this authoring tool, provided a recording function to listen to the parents' voice as well as an interactive action in which the characters move in accordance with the story line. We also provided a STEAM game that combines creativity and imagination with creative science and technology. Therefore, by creating the edutainment contents through the proposed authoring tool for interactive animation, various interactive animation contents could be produced more easily than the code implementation method. Through this study, I hope that it will be helpful for the development of various interactive edutainment contents to provide educational contents considering the quantity and quality to infants.

Abstract

In this paper, we developed an interactive animation authoring tool and developed the Android based interactive edutainment contents. The authoring tool for creating interactive animations developed in this paper is based on a graphical user interface, so users can easily create interactive animations. Interactive animation contents created by this authoring tool can be created as images and xml files so that they can be used directly on mobile devices. In order to increase learning efficiency for children, Android-based interactive edutainment electronic storybooks, which is implemented using this authoring tool, provided a recording function to listen to the parents' voice as well as an interactive action in which the characters move in accordance with the story line. We also provided a STEAM game that combines creativity and imagination with creative science and technology. Therefore, by creating the edutainment contents through the proposed authoring tool for interactive animation, various interactive animation contents could be produced more easily than the code implementation method. Through this study, I hope that it will be helpful for the development of various interactive edutainment contents to provide educational contents considering the quantity and quality to infants.

참고문헌 (20)

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  10. 박은영, "유아용 영어 에듀테인먼트 콘텐츠 방안 제안", 브랜드디자인학연구, 12(2), pp.183~194 (2014), 사단법인 한국브랜드디자인학회[DOI]
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  13. 박윤, "유아의 시지각 및 사회성 향상을 위한 동작 인식 기반 에듀테인먼트 콘텐츠 개발", 한국콘텐츠학회 논문지, 15(7), pp.170~180 (2015), 한국콘텐츠학회[DOI]
  14. Eui Sun Choi, "Edutainment Contents Production Using 3D Motion Recognition Sensor", Proceedings of Korean Institute of Information Technology Summer Conference, pp.207~208 (2017)
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  16. 박선희, "멀티터치 테이블 탑 디스플레이를 활용한 에듀테인먼트 콘텐츠 구현", 멀티미디어학회논문지, 18(12), pp.1569~1577 (2015), 한국멀티미디어학회[DOI]
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  18. 백수희, "H-STEAM형 그룹놀이 교육용 콘텐츠 설계와 개발", 디자인지식저널, (33), pp.255~264 (2015), 한국디자인지식학회[DOI]
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  20. Eun Hee Nam, "Little Witch and Broom" (2015), Publisher Kids M, Ltd

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