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KERD
논문KCI 등재

게임과 아우라

Aura in Game

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참고문헌

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초록

Benjamin introduced the concept of the “aura”and discussed its absence in film and photography. Benjamin posited that the loss of aura changes artistic values. This brought about a paradigm shift in theentire mode of existence of humanity. After Benjamin, various opinions followed regarding the concept ofaura, namely, aura collapse, aura transformation, aura-media, and returned aura. This study discusses theidea of the “aura”in games as a digital medium. From the three characteristics of games,i.e., presence,interactivity, and multi-sensory interface, it is evident that digital aura exists in games in the form ofimmersion. Analogue aura has lapsed because of technical shortcomings, but digital aura makes perfectsimulacra that create a hyper-real world. The qualities of immersion, interactivity, and a multi-sensoryinterface provide a world of illusion, and provide the visual, auditory, and tactile experience of aurawithout any space between the user and the object.

Abstract

Benjamin introduced the concept of the “aura”and discussed its absence in film and photography. Benjamin posited that the loss of aura changes artistic values. This brought about a paradigm shift in theentire mode of existence of humanity. After Benjamin, various opinions followed regarding the concept ofaura, namely, aura collapse, aura transformation, aura-media, and returned aura. This study discusses theidea of the “aura”in games as a digital medium. From the three characteristics of games,i.e., presence,interactivity, and multi-sensory interface, it is evident that digital aura exists in games in the form ofimmersion. Analogue aura has lapsed because of technical shortcomings, but digital aura makes perfectsimulacra that create a hyper-real world. The qualities of immersion, interactivity, and a multi-sensoryinterface provide a world of illusion, and provide the visual, auditory, and tactile experience of aurawithout any space between the user and the object.

참고문헌 (15)

  1. Frank Hartmann, "Medienphilosophie" (2000), WUV -Universitatsverlag
  2. Hea-Ruin Shim, "About the Problem of Aura in the Era of Digital Media", Epoch and Philosophy, 21(3), pp.317~342 (2010)
  3. Hea-Ryun Shim, "About the Problem of Aisthesis in the Aisthestics", Epoch and Philosophy, 22(2), pp.229~260 (2011)
  4. Marshall McLuhan, "Understanding Media" (1994), MIT Press
  5. Walter Benjamin, "The Work of Art in the Age of Mechanical Reproduction" (2008), Penguin
  6. Hea-Ryun Shim, "20C Media Philosophy" (2012), Greenbee
  7. 김석진, "사진, 매체, 그리고 아우라의 변형: 디지털사진과 디지털아우라", 민족미학, 10(2), pp.155~186 (2011), 민족미학회
  8. Jay David Bolter, "Remediation:Understanding New Media" (2000), The MIT Press
  9. Jeung-Gun Jin, "Media Art : The front line of Art" (2009), Humanist
  10. Lev Manovich, "The Language of New Media" (2002), The MIT Press
  11. Mihaly Csikszentmihalyi, "Flow : The Psychology of Optimal Experience" (2008), Harper Perennial Modern Classics
  12. 허윤정, "미디어로서 게임에 나타나는 구술성", 한국컴퓨터게임학회논문지, 27(1), pp.119~124 (2014), (사)한국컴퓨터게임학회
  13. 성백순, "컴퓨터게임 산업에서 몰입요인 변수 도출에 관한 연구", 한국컴퓨터게임학회논문지, 24(4), pp.117~126 (2011), (사)한국컴퓨터게임학회
  14. 양희경, "게임의 몰입도 증가를 위해 감성 모델에 기반을 둔 시각적 콘텐츠의 감성 강화 기법", 한국컴퓨터게임학회논문지, 25(2), pp.171~176 (2012), (사)한국컴퓨터게임학회[DOI]

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