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Remediated Aura Experience through Game+Art

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This paper discusses how the encounter between the performance characteristics of a game and the media characteristics of media art convey the acceptance and perceptual experience of the spectacle aura based on the media installation work, which is in turn based on the game. The game is a one-time event. During this event, the game will give a true aura experience. A media installation that records a game performance has a media character because it works through the medium, but the aura is transformed into the form of other media through the process of remediation, rather than being collapsed by the change of media. In other words, as well as in a one-time experience, such as a game, the aura can also be experienced in repetition and duplication in media installation works. In conclusion remediated aura experience is discussed through the media installation work based on the game.

Abstract

This paper discusses how the encounter between the performance characteristics of a game and the media characteristics of media art convey the acceptance and perceptual experience of the spectacle aura based on the media installation work, which is in turn based on the game. The game is a one-time event. During this event, the game will give a true aura experience. A media installation that records a game performance has a media character because it works through the medium, but the aura is transformed into the form of other media through the process of remediation, rather than being collapsed by the change of media. In other words, as well as in a one-time experience, such as a game, the aura can also be experienced in repetition and duplication in media installation works. In conclusion remediated aura experience is discussed through the media installation work based on the game.

참고문헌 (6)

  1. 허윤정, "게임과 아우라", 한국컴퓨터게임학회논문지, 28(1), pp.129~134 (2015), (사)한국컴퓨터게임학회
  2. 오성석, "게임 팬덤의 이차 문화 생성 -머시니마를 중심으로-", 한국콘텐츠학회 논문지, 9(11), pp.130~139 (2009), 한국콘텐츠학회
  3. 허윤정, "매체로서 게임의 재매개 자아 분석", 한국컴퓨터게임학회논문지, 28(3), pp.59~64 (2015), (사)한국컴퓨터게임학회
  4. 허윤정, "미디어로서 게임에 나타나는 구술성", 한국컴퓨터게임학회논문지, 27(1), pp.119~124 (2014), (사)한국컴퓨터게임학회
  5. Andrew Daly, "Visual digital culture: surface play and spectacle in new media genres", pp.53~54 (2003), Hyunsilmoonhwayungu
  6. Roland Barthes, "Le plaisir du texte", pp.61~62 (2002), Dongmoonsun

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