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해외 웹보드 게임 유형 및 규제 현황 분석에 대한 연구

Study on the Types and Regulatory Status of Overseas Web Board Games

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This study aims to examine the regulatory status of overseas web board games by analyzing their definitions and the characteristics of major overseas web board games in the context of web board game regulation. While domestic web board games are categorized into gambling games, social casinos, and web board games, overseas games are divided into Simulated Gambling games and Skill Gaming based on their nature. This study explores the two types of overseas web board games and their differences. Next, the study analyzes and compares representative games from each type to identify the unique features of games that represent these categories. Finally, it conducts a comparative analysis of the regulatory environments for web board games, including gambling and social casinos, in major regions such as Google Play Store and Apple Store, as well as China, Europe, and the United States. The study also aims to propose recommendations for improving domestic web board game regulations, enabling domestic web board game developers to expand into Simulated Gambling games and Skill Gaming similar to overseas developers. This regulatory improvement would also allow domestic web board game users to enjoy games in a more liberal environment.

Abstract

This study aims to examine the regulatory status of overseas web board games by analyzing their definitions and the characteristics of major overseas web board games in the context of web board game regulation. While domestic web board games are categorized into gambling games, social casinos, and web board games, overseas games are divided into Simulated Gambling games and Skill Gaming based on their nature. This study explores the two types of overseas web board games and their differences. Next, the study analyzes and compares representative games from each type to identify the unique features of games that represent these categories. Finally, it conducts a comparative analysis of the regulatory environments for web board games, including gambling and social casinos, in major regions such as Google Play Store and Apple Store, as well as China, Europe, and the United States. The study also aims to propose recommendations for improving domestic web board game regulations, enabling domestic web board game developers to expand into Simulated Gambling games and Skill Gaming similar to overseas developers. This regulatory improvement would also allow domestic web board game users to enjoy games in a more liberal environment.

참고문헌 (13)

  1. Seung Keun Song, "The Analysis for Web -board Game Policy in China : The Case Study for 'Bianfeng' Game", JThe Journal of the Korea Contents Association, 17(1), pp.87~98 (2017)
  2. Hyun Wook Park, "Study on the Change Process of Web Board Game Regulation Policy", Korean journal of convergence science, 7(3), pp.195~205 (2018)
  3. Hun Yeong Kwon, "Limitations and Challenges of Game Regulatory Law and Policy in Korea", Journal of Information Technology Services, 13(3), pp.436~443 (2014)
  4. Yong Seok Choi, "A Study on Taxonomy of Business model in Game Industry", Journal of The Korean Society for Computer Game, (14), pp.231~238 (2008)
  5. Seung Hun Lee, "The Study on the Problem of Webboard-game's Daily Limit Regulation", Journal of The Korea Society of Computer and Information, 26(3), pp.165~174 (2013)
  6. Marissa L Dickins, "Is it gambling or a game? Simulated gambling games : Their use and regulation", Research Gate, pp.2~ (2016)
  7. Hyoun S. Kim, "Social Casino Games :Current Evidence and Future Directions", Gambling Research Exchange Ontarion
  8. India TodayNE, "The Rapid Rise of Skill-based Card Games", India TodayNE, ~ (2022)
  9. Michal Stonawski, "Skill-based games #7:Differences between skill-based games and gambling", Reality Unity, ~ (2021)

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