Influence of game usage and VR game correlation between game usage and perceived satisfaction -Using data from the Korea Creative Content Agency-
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초록
VR games using this technology are games enjoyed in an environment blocked from the outside through a dedicated device. The possibility of market expansion has increased as big tech companies such as Apple and Meta recently released high-resolution and price popularization HMD. Through this study, the higher the amount of use of the game, the greater the amount of VR game use. In addition, the higher the amount of game time, the higher the perceived satisfaction (continuous use intention, immersion, personal innovation, and perceived cost) of VR games.
Abstract
VR games using this technology are games enjoyed in an environment blocked from the outside through a dedicated device. The possibility of market expansion has increased as big tech companies such as Apple and Meta recently released high-resolution and price popularization HMD. Through this study, the higher the amount of use of the game, the greater the amount of VR game use. In addition, the higher the amount of game time, the higher the perceived satisfaction (continuous use intention, immersion, personal innovation, and perceived cost) of VR games.
참고문헌 (8)
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