게임규제 재설계 방안에 대한 연구
Research on the redesign of Game regulation
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참고문헌
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초록
The game industry, which has been rapidly developing these days in Korean society, is a socially debated issue for the fact that some games are allegedly likely to stir up a speculative drive in people. Among others, the speculativeness of games has been paid more attention by game developers because of the prevalent belief in Korean society that basically games are gambling, which has been more consolidated by reported illegal activities committed by some users of illegal games. More disturbingly, if regulations are put on the act of gaming, not on some speculative games, the nature of games could be distorted and an unexpected adverse effect would arise as a result. This study examines the appropriateness and the effect of the current game regulation from a perspective of game developers and investigates how the regulation and its operation affect the change of the nature of games. The findings of this study are expected to bring about the deeper exploration of the effect of game regulation and broaden the view on the Korean game industry.
Abstract
The game industry, which has been rapidly developing these days in Korean society, is a socially debated issue for the fact that some games are allegedly likely to stir up a speculative drive in people. Among others, the speculativeness of games has been paid more attention by game developers because of the prevalent belief in Korean society that basically games are gambling, which has been more consolidated by reported illegal activities committed by some users of illegal games. More disturbingly, if regulations are put on the act of gaming, not on some speculative games, the nature of games could be distorted and an unexpected adverse effect would arise as a result. This study examines the appropriateness and the effect of the current game regulation from a perspective of game developers and investigates how the regulation and its operation affect the change of the nature of games. The findings of this study are expected to bring about the deeper exploration of the effect of game regulation and broaden the view on the Korean game industry.
참고문헌 (10)
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- Peter Grajzl, "Allocating Lawmaking Powers: Self-Regulation vs Government Regulation", Journal of Comparative Economics, 35, pp.520~545 (2007)
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- Deok-Joo Lee, "The Analysis of Economic Effect of Shutdown Regulation" (2015), KERI
- Byung-Gwan Kim, "Policy Resources : The Suggestions for redesigning games regulation through self-regulation" (2017)
- Seung-hun Lee, "10 years of game industry policy and structure of regulation", Seminar :Re-writing Korea Game Powerhouse Project(Seminar Presentaion), pp.19~29 (2017)
- Jonh-hyun Park, "A Study on the Random Item Regulation", Seminar : Legal issues surrounding mobile game industry and users, pp.77~86 (2016)
