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디지털 스테레오스코픽(Stereoscopic)영상이미지 제작특성과 이에 따른 교육과정 모형 연구

A Study on the Curriculum Model for Digital Stereoscopic Image Making

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주제분류영화

초록

As digital video technology advances, the types of demands have increased and diversified, away from the past's demands of 2D hi-def video production, into even such areas experience-type videos that appeal to human emotions. 3D video technology refers to a technology in which vividness and a sense of reality is imparted to the viewer using extra information created from 2D video by the use of two eyes and application of stereoscopic technology. Technical research on 3D video has been focused on display technology, and are being conducted in full swing all over the world, initiated by countless laboratories, companies, and governments. In contrast, the reality is that efforts on development of 3D video contents and production education are largely lacking in comparison to research on display technology. From the aspects of the issue of supplying equipments and nurturing talent for production education as well, the national educational institutions haven't yet established an education system for 3D video. Therefore, in this paper, theoretical principles involved in 3D video production that can be easily taken up and the resulting educational organization were examined together. Furthermore, the practice-centered production education was systemized into an educational curriculum using three main production flows - shooting, editing, and 3D image composition.

Abstract

As digital video technology advances, the types of demands have increased and diversified, away from the past's demands of 2D hi-def video production, into even such areas experience-type videos that appeal to human emotions. 3D video technology refers to a technology in which vividness and a sense of reality is imparted to the viewer using extra information created from 2D video by the use of two eyes and application of stereoscopic technology. Technical research on 3D video has been focused on display technology, and are being conducted in full swing all over the world, initiated by countless laboratories, companies, and governments. In contrast, the reality is that efforts on development of 3D video contents and production education are largely lacking in comparison to research on display technology. From the aspects of the issue of supplying equipments and nurturing talent for production education as well, the national educational institutions haven't yet established an education system for 3D video. Therefore, in this paper, theoretical principles involved in 3D video production that can be easily taken up and the resulting educational organization were examined together. Furthermore, the practice-centered production education was systemized into an educational curriculum using three main production flows - shooting, editing, and 3D image composition.

참고문헌 (8)

  1. 김은수, "3D 입체 디스플레이 시스템의 국내외 기술개발 동향 및 시장 전망", 한국정보디스플레이학회지, 3(2) (2002), 한국정보디스플레이학회
  2. 박경세, "입체영상 특성 및 응용", KBI포커스, 통권 : 58 (2008), 한국방송영상산업진흥원
  3. 박재형, "3차원 디스플레이", 광학과 기술, 13(1) (2009), 한국광학회
  4. 안충현, "3DTV 방송 기술현황 및 전망", 전파, 통권 : 110 (2003), 정보통신연구진흥원
  5. 현승훈, "애너그리프(Anaglyph) 3D 입체모션그래픽 제작방법에 대한 연구 : 카메라 포지셔닝과 색상합성법을 중심으로", 만화애니메이션연구, (14), pp.165~176 (2008), 한국만화애니메이션학회
  6. 호요성, "3차원 실감미디어 기술", 방송공학회논문지, 9(3) (2004), 한국방송공학회

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