3D 실사 입체영상 제작 연구
A Study of 3D Stereoscopic Production for Live-Action Images
2
조회
0
다운로드
3
인용
0
참고문헌
키워드
초록
It is not easy to generate natural 3D stereoscopic images based on live-action images in film and TV productions. Because of 3D requires production of twice as many images per movie, images that have to be matched to a level of perfection not required in 2D image production. This paper is the case study about 3D stereoscopic production in Korea. We tested a rig system developed by Korean company-their first piece and 3D editing system with third party Plug-in. Even though the result was not very satisfactory, we got some data about new equipment. Even if we hope that will be used the production data of this study as basic materials for field workers, this paper is limited in scope, because we used testing data of shooting and rough cutting. Further studies on different works of preproduction, compositing and final output are needed. It is to be hoped this paper will be the basic study for producing 3D stereoscopic images based on live-action.
Abstract
It is not easy to generate natural 3D stereoscopic images based on live-action images in film and TV productions. Because of 3D requires production of twice as many images per movie, images that have to be matched to a level of perfection not required in 2D image production. This paper is the case study about 3D stereoscopic production in Korea. We tested a rig system developed by Korean company-their first piece and 3D editing system with third party Plug-in. Even though the result was not very satisfactory, we got some data about new equipment. Even if we hope that will be used the production data of this study as basic materials for field workers, this paper is limited in scope, because we used testing data of shooting and rough cutting. Further studies on different works of preproduction, compositing and final output are needed. It is to be hoped this paper will be the basic study for producing 3D stereoscopic images based on live-action.
참고문헌 (10)
- Ralph Garzia, "Foundations of Binocular Vision: A Clinical Perspective" (2000), Appleton & Lange
- 김상일, "3D방송콘텐츠 제작", 방송공학회지, 15(2) (2010)
- 김철현, "비선형 편집기반의 입체영상 제작 흐름에 관한 연구", 방송공학회 논문지, 15(3), pp.391~406 (2010)
- 박창섭, "3DTV 방송용 카메라 기술 개발동향", 방송공학회지, 15(1) (2010)
- 조병철, "3D콘텐츠 제작을 위한 3D 촬영용 리그 국내외 동향과 활용", 방송공학회지, 15(2) (2010)
- 조용근, "3차원 입체영상에서 시지각(時知覺) 요인의 상관관계", 만화애니메이션연구, (19), pp.161~181 (2010), 한국만화애니메이션학회
- 최양현, "입체영상콘텐츠 촬영기술의 워크플로우에 관한 연구", 한국방송공학회 학술대회, pp.3~407 (2009)
- 현승훈, "디지털 3차원입체 애니메이션의 촬영과 연출 특성에 관한 연구", 만화애니메이션연구, (15), pp.237~249 (2009), 한국만화애니메이션학회
- "3D 혁명_3D 영화산업 현황과 전망", Cinno (2009)
- "Stereoscopic 3D Post Using the 3alith Digital 3flex SIP2100", Quantel White Paper, ~ (2008)
