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국내 3차원 입체영상산업의 구조와 문제점

A Consideration of Problem to Production Environment and Industrial Structure for 3D Stereoscopic Contents

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주제분류영화

초록

The major topic in the digital image age will be 3D stereoscopic images. However, there have been not only experiments about 3D stereoscopic images and attempts to produce them for a long time, but also many viewers who have directly and indirectly experienced the realities of 3D stereoscopic images. The reason why people are showing such renewed interests in realizing 3D stereoscopic images with a long history now will be because of the growth of a new technical infrastructure mentioned as 'digital'. However, the doubt still lingers through various experimental verifications whether digital technology will resolve all the parts of the development of 3D stereoscopic images called even the revolution of 'Film and Video industry'. Though the prospects for the market of 3D stereoscopic images needs not be looked at negatively without a reason, there is a problem with an unquestioning attitude to accept everything about them optimistically with no conditions like this. Productions and screenings of 3D stereoscopic images not only took place before but will occur at the present time when images have been digitized and in the future actively. Nevertheless, the reason why a careful approach to 3D stereoscopic images is needed is that the industrial consideration for acceptance of steric environment according to human physiological characteristics is almost nil at present. Therefore, until the environments for watching 3D stereoscopic images in comfort without objection are realized, a steady study and industrial support will be needed.

Abstract

The major topic in the digital image age will be 3D stereoscopic images. However, there have been not only experiments about 3D stereoscopic images and attempts to produce them for a long time, but also many viewers who have directly and indirectly experienced the realities of 3D stereoscopic images. The reason why people are showing such renewed interests in realizing 3D stereoscopic images with a long history now will be because of the growth of a new technical infrastructure mentioned as 'digital'. However, the doubt still lingers through various experimental verifications whether digital technology will resolve all the parts of the development of 3D stereoscopic images called even the revolution of 'Film and Video industry'. Though the prospects for the market of 3D stereoscopic images needs not be looked at negatively without a reason, there is a problem with an unquestioning attitude to accept everything about them optimistically with no conditions like this. Productions and screenings of 3D stereoscopic images not only took place before but will occur at the present time when images have been digitized and in the future actively. Nevertheless, the reason why a careful approach to 3D stereoscopic images is needed is that the industrial consideration for acceptance of steric environment according to human physiological characteristics is almost nil at present. Therefore, until the environments for watching 3D stereoscopic images in comfort without objection are realized, a steady study and industrial support will be needed.

참고문헌 (15)

  1. Bernard Mendiburu, "3D 입체영화 제작기술" (2010), 진샘미디어
  2. Jean G. Poulot, "3D 포토에 대해 알고 싶은 모든 것들" (2005), 다빈치
  3. 베니킴, "입체영화 산업론" (2009), MJ미디어
  4. 이승현, "3D 영상 콘텐츠 제작 개론" (2006), 인터비젼
  5. David M. Hoffman, "Vergence-accommodation confilicts hinder visual performance and cause visual fatigue", Journal of Vision, 8(3), pp.1~30
  6. Martin S. Banks, "Stereoscopic Vision: How do we see in 3D?", NAB2009, ~ (2009)
  7. S. Yano, "Two factores in Visual Fatigue caused by stereoscopic HDTV images", Display, 25, pp.141~150
  8. 감기택, "시각적 피로도에 영향을 미치는 시청거리와 깊이방향의 운동속도", 감성과학, 12(2), pp.169~180 (2009), 한국감성과학회
  9. 전창의, "Issue Paper : 입체 스크린에서 영화의 미래를 보다-입체영화의 동향과 전망-" (2008), 영화진흥위원회
  10. 영화진흥위원회정책연구팀, "KOFIC 연구보고 : 디지털 시네마 도입의 경제적 파급효과" (2006), 영화진흥위원회
  11. 현승훈, "디지털 스테레오스코픽(Stereoscopic)영상이미지 제작특성과 이에 따른 교육과정 모형 연구", PREVIEW : 디지털영상학술지, 6(1), pp.338~365 (2009), 한국디지털영상학회

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