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입체영상기술의 활용과 변주를 통한 실험영화미학의 확장 가능성 고찰

A Study on the Expanding Possibility of Experimental Film Aesthetics through Use and Variation of Stereoscopic Image Technology

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초록

The age when artistic imagination for new image contents led to the development of image technology has come to an end. It's been long since technology hardware has preceded contents supply with rapid development of a stereoscopic technology symbolized as 3D TV and 3D Film. In the age of technological excellence, it is true that many artists are overwhelmed by technology and are losing ground, and due to cost limitation and absence of education, even experimental film makers who should lead the drive to learn and use stereoscopic image techniques, have difficulty in pioneering a stereoscopic image aesthetics suitable for a new tool. Besides, it is noteworthy that a stereoscopic technology, which brought on an enormous change to media environment has become a practical challenge to be reckoned with for experimental film makers. It is clear that in image aesthetic aspect, we should shed new light on S3D technology, having depth, described as what we call Z-axis, distance, and volume added to an existing 2D moving image. This is because flat moving image and movement as multiple layered time were the aesthetic base of major existing experimental films, whereas new stereoscopic visual experience represented as distance and volume is completely different from how it was before. Also, when it talks about aesthetics of stereoscopic technology in an experimental film, an increase of inevitable ghost effect in experimental film, Multiful stereoscopic viewpoint, 360 degree holographic display and the collapse of its outer edge, the expansion of traditional screen idea, and human factor, as to different cognition and perception on stereoscopic image between individuals are indispensable variable. When studying experimental film aesthetics in terms of S3D image technological development, the key element is how the newly added technological foundation will have an impact on creation and appreciation of a modern experimental film. In addition, a study on how an experimental film will be turned and undergo anomie, when it meets the elements of space art represented as depth, distance, and volume, can be preceded for esthetic design of a new S3D stereoscopic image experimental film. This study let the Experimental film makers examine the possibility of aesthetic expansion and S3D stereoscopic image as new avant-garde image resources, considering S3D stereoscopic technology as resources of new image experiment, looking into the possibility of experiment cinematic use and variation through aesthetic keyword related to S3D stereoscopic image, and identifying distinct image aesthetics between the existing 2D and S3D image.

Abstract

The age when artistic imagination for new image contents led to the development of image technology has come to an end. It's been long since technology hardware has preceded contents supply with rapid development of a stereoscopic technology symbolized as 3D TV and 3D Film. In the age of technological excellence, it is true that many artists are overwhelmed by technology and are losing ground, and due to cost limitation and absence of education, even experimental film makers who should lead the drive to learn and use stereoscopic image techniques, have difficulty in pioneering a stereoscopic image aesthetics suitable for a new tool. Besides, it is noteworthy that a stereoscopic technology, which brought on an enormous change to media environment has become a practical challenge to be reckoned with for experimental film makers. It is clear that in image aesthetic aspect, we should shed new light on S3D technology, having depth, described as what we call Z-axis, distance, and volume added to an existing 2D moving image. This is because flat moving image and movement as multiple layered time were the aesthetic base of major existing experimental films, whereas new stereoscopic visual experience represented as distance and volume is completely different from how it was before. Also, when it talks about aesthetics of stereoscopic technology in an experimental film, an increase of inevitable ghost effect in experimental film, Multiful stereoscopic viewpoint, 360 degree holographic display and the collapse of its outer edge, the expansion of traditional screen idea, and human factor, as to different cognition and perception on stereoscopic image between individuals are indispensable variable. When studying experimental film aesthetics in terms of S3D image technological development, the key element is how the newly added technological foundation will have an impact on creation and appreciation of a modern experimental film. In addition, a study on how an experimental film will be turned and undergo anomie, when it meets the elements of space art represented as depth, distance, and volume, can be preceded for esthetic design of a new S3D stereoscopic image experimental film. This study let the Experimental film makers examine the possibility of aesthetic expansion and S3D stereoscopic image as new avant-garde image resources, considering S3D stereoscopic technology as resources of new image experiment, looking into the possibility of experiment cinematic use and variation through aesthetic keyword related to S3D stereoscopic image, and identifying distinct image aesthetics between the existing 2D and S3D image.

참고문헌 (22)

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