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애니메이션이란 무엇인가? -애니메이션의 매체적 특성과 정의에 관한 연구

What is Animation? -A study on the categories and definition of animation

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What is animation? This study is done as a process for answering the question. Until now, animation has been studied as a means of industry, media characteristics, aesthetics, and education, but no research has been done on what animation is. It is because we are mistaken that we already know the definition of animation and we know what animation is through the well-known definition of animation. However, these unverified definitions of animation have obscured the true identity of the animation and hindered the development of the animation. This study theme seems slightly provocative but I suggest the answer about what animation is. Animation is making artificial movement on virtual space using still images. This suggested definition of animation should be revised and refuted in the future. But through this process, we can realize the essence of the art medium of animation and set a milestone for what orientation we should have.

Abstract

What is animation? This study is done as a process for answering the question. Until now, animation has been studied as a means of industry, media characteristics, aesthetics, and education, but no research has been done on what animation is. It is because we are mistaken that we already know the definition of animation and we know what animation is through the well-known definition of animation. However, these unverified definitions of animation have obscured the true identity of the animation and hindered the development of the animation. This study theme seems slightly provocative but I suggest the answer about what animation is. Animation is making artificial movement on virtual space using still images. This suggested definition of animation should be revised and refuted in the future. But through this process, we can realize the essence of the art medium of animation and set a milestone for what orientation we should have.

참고문헌 (16)

  1. 김준양, "애니메이션, 이미지의 연금술" (2001), 한나래
  2. 노승관, "한국애니메이션 결정적 순간들" (2010), 쿠북
  3. 안종혁, "애니메이션에 대한 6가지 이야기" (2007), 쿠북
  4. 폴 웰스, "애니마톨로지@" (2001), 한울 아카데미
  5. 류우동, "애니메이션의 성격과 이해" (2004), 신아 출판사
  6. 박인하, "아니메가 보고 싶다" (1999), 교보문고
  7. 베르나르 제넹, "애니메이션" (2007), 이화여자대학교 출판부
  8. 박정배, "아니메를 읽는 7가지 방법" (1999), 미컴
  9. 김교봉, "애니메이션의 이해와 시나리오 창작" (2010), 소명출판
  10. 김윤아, "예술로서의 애니메이션" (2010), 일지사
  11. 박성수, "애니메이션 미학" (2005), 향연
  12. 허인욱, "한국애니메이션 영화사" (2002), 신한미디어
  13. 스콧 맥클라우드, "만화의 이해" (2010), 비즈앤비즈
  14. 전윤경, "영상과 시나리오" (2001), 건국대학교 편집부
  15. 한창완, "저패니메이션과 디즈니메이션의 영상전략" (2001), 한울
  16. 나호원, "애니메이션 창세기 첫 페이지의 오류, 그 기원과 수정", 만화애니메이션연구, (45), pp.417~434 (2016), 한국만화애니메이션학회

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