본문 바로가기
KERD
논문KCI 등재

3D 컴퓨터 애니메이션의 특징에 관한 연구

A Study on the Characteristics of 3D Computer Animation Technology

1

조회

0

다운로드

2

인용

0

참고문헌

키워드

주제분류영화

초록

Until recently, there has been many changes in animation industry. Animation is developed as the culture contents industry with the characteristics for music, art and narration. Animation industry is extended its business area by the 3D computer technology. In this paper, the development of 3D computer animation and major characteristics are analyzed and finally, the prospects of 3D computer animation are summarized. The results imply that 3D computer animation technology could be used for the other art industries such as game and cinemas etc. by contributing the bi-directional communications between users and animations. In conclusion, it is suggested that 3D computer animation technology should be used more for the development of Korean Animation industry.

Abstract

Until recently, there has been many changes in animation industry. Animation is developed as the culture contents industry with the characteristics for music, art and narration. Animation industry is extended its business area by the 3D computer technology. In this paper, the development of 3D computer animation and major characteristics are analyzed and finally, the prospects of 3D computer animation are summarized. The results imply that 3D computer animation technology could be used for the other art industries such as game and cinemas etc. by contributing the bi-directional communications between users and animations. In conclusion, it is suggested that 3D computer animation technology should be used more for the development of Korean Animation industry.

참고문헌 (11)

  1. 김혜선, "인간을 복사하는 환상특급<몬스터 하우스>의 퍼포먼스 캡처" (2006), 필름 2.0
  2. 랜달 피 해리슨, "만화와 커뮤니케이션" (1997), 이론과 실천
  3. 마르시아 쿠퍼버그, "컴퓨터 그래픽과 애니메이션" (2006), 안그라픽스
  4. 문만기, "디지털 영상콘텐츠 기획론" (2006), 정보와 사람
  5. 박기수, "애니메이션 서사 구조와 전략" (2004), 논형
  6. 손기환 외, "애니메이션의 감상과 이해" (2005), 보고사
  7. 양경미, "한국애니메이션 시나리오의 서사작법에 관한연구" (2006), 한국디지털영상학회
  8. 이인화, "한국형 디지털 스토리텔링" (2005), 살림
  9. 전경란, "디지털 게임의 미학" (2005), 살림
  10. 변완수, "국내 애니메이션 기업의 현황과 콘텐츠 개발 전략에 관한 연구" (2004), 성균관대학교
  11. 한창완, "디지털 애니메이션 제작 파이프라인의 시스템 적합화에 관한 연구" (2006), 서강대학교

관련 논문AI추천

이 간행물의 다른 논문 (7건)