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논문KCI 등재

산학연계 프로젝트에 대한 연구- 애니메이션 중심으로 -

Research for industrial-educational cooperation project based on animation

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참고문헌

키워드

주제분류영화

초록

Animation have double-sided value as art and industrial kit. Academic world the and industrial world understand both meaning for them. In producing for commercial animation, if the project make any succession in business it wane meaning for production. Therefore both world make effort of unique story and attractive character in story. The character in the story is directly connect succession of business. Also character image connect to other business models. Therefore from producing process, it keep story, character, investment and distribution in mind. Animation in Korea pass about 15years. Both world should have comprehend their strength, and acquire advantage from each other. Through making project together, they will have knowledge of true nature each other. Soon or later, animation production environment change very fast by digital. Academic world the and industrial world handle the crisis. Good examples lead direction of the development of both world, and guide fill up a gap between two world.

Abstract

Animation have double-sided value as art and industrial kit. Academic world the and industrial world understand both meaning for them. In producing for commercial animation, if the project make any succession in business it wane meaning for production. Therefore both world make effort of unique story and attractive character in story. The character in the story is directly connect succession of business. Also character image connect to other business models. Therefore from producing process, it keep story, character, investment and distribution in mind. Animation in Korea pass about 15years. Both world should have comprehend their strength, and acquire advantage from each other. Through making project together, they will have knowledge of true nature each other. Soon or later, animation production environment change very fast by digital. Academic world the and industrial world handle the crisis. Good examples lead direction of the development of both world, and guide fill up a gap between two world.

참고문헌 (10)

  1. 편집부, "애니메이션 산업백서 2009" (2009), 한국문화콘텐츠진흥원
  2. 애니메이션 산업의 수출전략산업화 방안, "김희주", 산업연구원, ~ (1998)
  3. 김소영, "문화산업 완성보증제 도입 타당성 검토 영화애니메이션 중심으로" (2004)
  4. 김재영, "애니메이션은 산업이다" (2002), 대원씨아이
  5. 최혜실, "문화산업과 스토리텔링" (2007), 다할미디어
  6. 노준석, "성공적인 콘텐츠 OSMU 비즈니스 모델의 조건" (2008)
  7. 안영순, "영화와 애니메이션을 위한 36가지 극적플롯" (2002), 동인
  8. 닛케이BP사 기술연구부, "변화하는 일본의 애니메이션 산업" (2001), 한울
  9. 김교봉, "애니메이션의 이해와 시나리오 창작" (2010), 소명
  10. 노승관, "한국애니메이션의 결정적 순간들" (2010), 쿠북

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