가상현실 기반 게임 중재가 지체장애 학생의 보치아 던지기 수행에 미치는 영향
The Effects of Virtual Reality Based Game Using Wii on Boccia Throwing of Students with Physical Disabilities
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초록
본 연구에서는 가상현실 기반 게임이 지체장애 학생의 보치아 던지기 수행에 미치는 영향을 대상자간 중다간헐기초선 설계를 사용하여 검증하였다. 휠체어에 앉아 상체를 스스로 지지할 수 있는 지체장애 학생 3명을 대상으로 Nintendo Wii의 Wii Sports 볼링 프로그램을 활용한 중재를 체육시간과 특별활동 시간에 실시하였으며, 학생이 보치아 언더핸드 던지기 동작을 습득할 수 있도록 준비운동-보치아 던지기 관찰-가상 아바타 설정 및 실행-도구 사용 방법 설명 및 훈련-Wii 볼링 수행-정리운동의 단계로 시행하였다. 보치아 던지기 수행은 던지기 정확성과 멀리 던지기로 나누어 분석하였다. 연구 결과 Wii를 활용한 가상현실 기반 게임 중재가 지체장애 학생의 보치아 던지기 정확성 및 던지기 거리를 향상시켰으며, 이러한 변화는 중재 5주 후에도 유지되었음을 알 수 있었다. 본 연구는 기존의 획일적이고 교사 중심적인 보치아 교수 방안에서 벗어나 학교 수업에서 손쉽게 활용될 수 있으며, 학생들의 흥미를 유발하고 적극적으로 학습에 참여하도록 하는 새로운 보치아 수행 지도 방안을 연구하였다는 점에서 의의가 있다고 할 수 있다.
Abstract
The purpose of this study was to examine the effect of virtual reality based game using Wii on Boccia throwing of 3 students with physical disabilities. Multiple probe design across subjects was used. The treatment is designed so that the students can enhance Boccia underhand throwing with a systematic teaching procedure of Wii bowling. The performance of Boccia throwing activity was analyzed by the throwing accuracy and distance. The throwing accuracy was calculated in an average score of 10 throws near and around a bowling pin standing on the concentric circle. The distance thrown was calculated in an average distance of 10 throws. The results of this study showed that both throwing accuracy and throwing distance increased significantly during the intervention, and it was maintained until 5 weeks after the intervention. This results showed that the instructional supports with Wii have a positive effect on the Boccia throwing performance for the students with physical disabilities.
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