멘사 뇌기반 움직임 프로그램 모형 개발
Development of mensa brain-based movement program model
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In this study, a brain-based and learning-based Mensa movement education program model was developed by introducing the principles and rules of Mensa game (cube, puzzle, board) to the movement program components in order to im- prove diffusion thinking and creative problem-solving skills. A classification program was constructed using the overall learning strategy element centered on inquiry activities through interaction. Among the brain-based learning principles, it was divided into four categories: brain integration and anal- ysis, brain memory system, brain and pattern and brain and society. A program model was developed as a component that applied the rules and strategies of 12 Mensa Select games to movements. It will be possible to form a new discourse in the field of dance for movement programs in which physical activity is expected to affect brain activity. Through expert secondary verification, it will be able to give great meaning in the academic context of brain activity by suggesting that brain development of elementary school students can be possible through movement ac- tivities by exploring in-depth while reducing errors that may occur in the program. Based on the results of future research, it is also expected that various effects of the more specific Mensa movement program and the systematic composition of textbook development are also expected. Among the four principles of brain-based learning, ‘brain integration and analysis, brain memory system, brain and pattern, brain and society’ a program model was developed as a component that applied the rules and strategies of 12 Mensa Select games to movement. Among the brain- based learning principles, a program model was developed as a component that applied the rules and strategies of the four components of ‘brain integration and analysis, brain memory system, brain and pattern, and brain and society’ to move- ment. Among the brain-based learning principles, it was divided into four catego- ries: brain integration and analysis, brain memory system, brain and pattern and brain and society. A program model was developed as a component that applied the rules and strategies of 12 Mensa Select games to movements. <key words> brain-based learning, dance, movement, physical activity, mensa, selctgame, rule, elementary school students <주요어> 뇌 기반 학습, 무용, 움직임, 신체활동, 멘사, 셀렉트게임, 규칙, 초등학생
Abstract
In this study, a brain-based and learning-based Mensa movement education program model was developed by introducing the principles and rules of Mensa game (cube, puzzle, board) to the movement program components in order to im- prove diffusion thinking and creative problem-solving skills. A classification program was constructed using the overall learning strategy element centered on inquiry activities through interaction. Among the brain-based learning principles, it was divided into four categories: brain integration and anal- ysis, brain memory system, brain and pattern and brain and society. A program model was developed as a component that applied the rules and strategies of 12 Mensa Select games to movements. It will be possible to form a new discourse in the field of dance for movement programs in which physical activity is expected to affect brain activity. Through expert secondary verification, it will be able to give great meaning in the academic context of brain activity by suggesting that brain development of elementary school students can be possible through movement ac- tivities by exploring in-depth while reducing errors that may occur in the program. Based on the results of future research, it is also expected that various effects of the more specific Mensa movement program and the systematic composition of textbook development are also expected. Among the four principles of brain-based learning, ‘brain integration and analysis, brain memory system, brain and pattern, brain and society’ a program model was developed as a component that applied the rules and strategies of 12 Mensa Select games to movement. Among the brain- based learning principles, a program model was developed as a component that applied the rules and strategies of the four components of ‘brain integration and analysis, brain memory system, brain and pattern, and brain and society’ to move- ment. Among the brain-based learning principles, it was divided into four catego- ries: brain integration and analysis, brain memory system, brain and pattern and brain and society. A program model was developed as a component that applied the rules and strategies of 12 Mensa Select games to movements.
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