VR 360 영상을 활용한 예술교육 효과성에 대한 연구 - 전통 가면무 교육영상을 중심으로 -
A Study on the Effectiveness of Art Education Using VR 360 Camera - Focused on the Cultural Heritage Art -
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초록
본 연구는 교육적 측면에서 VR 360 영상을 활용한 예술교육의 효과성 제고를 위함이다. 본 연구는 예술 수업을수강하는 학생들을 대상으로 VR 360 영상을 학생 만족도 및 수업 효율성 측면에서 활용한 예술교육의 효과에 대해실증분석 하였다. 연구 결과. 첨단 기술을 이용한 예술 수업은 학습자의 성별과 학년에 따라 약간의 유의한 차이가있지만, 공통으로 수업에 대한 효율성과 만족도를 동시에 높이는 효과를 보였다. 이는 결과적으로, 앞으로의 예술과관련된 학습에서 VR과 같은 첨단 기술의 활용이 요구되며, VR 외에도 다양한 첨단 기술을 통한 학습의 기회가 확대되어야 함을 보여준다. 첨단 기술 발전에 발맞춘 형태의 학습을 통해 전통적인 예술 형태와 학습 방법보다 더욱 생동감 있는 교육이 가능하며, 현실적으로 학습 참여에 어려움이 있는 참여자들 역시 현실적 제약을 극복한 학습이 가능할 것으로 기대된다.
Abstract
This study aims to design a dance lesson plan utilizing VR 360 cameras and apply it with actual dance class participants. An empirical analysis was conducted to measure the effectiveness of dance education using VR 360 cameras (student satisfaction and class efficiency). This quantitative evaluation assessed the impact of VR technology on dance learning outcomes. In analyzing the differences in class efficiency and satisfaction by gender, males scored significantly higher than females in both class efficiency and satisfaction. The analysis of differences by grade level showed significant variations in class efficiency and satisfaction, with higher grades generally reporting higher efficiency and satisfaction. Additionally, the analysis of differences based on the duration of instruction indicated that class efficiency varied depending on the duration of instruction, with those who had more than five years of instruction showing the highest satisfaction. There were also statistically significant differences in class satisfaction. These results provide important implications for the future of art education development, emphasizing the necessity of integrating various advanced technologies in convergence education.
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