Designing and implementing casual game operations tools
0
조회
0
다운로드
1
인용
0
참고문헌
키워드
초록
Casual games refer to games that are relatively easy and simple to rule compared to hardcore games where the difficulty of games or rules are difficult. Casual games are more suitable for killing-time plays in short leisure time due to the nature of the game, and based on simple rules, they have the advantage of being easily enjoyed by various users. Since 2016, the size of the mobile game market has surpassed other platforms in terms of the weight of the global game industry, and the advantages and characteristics of casual games have greatly affected the growth and expansion of the mobile game market. Casual games have simple and easy-to-understand configurations, and through sequential difficulty configurations, users can continue to be challenged, enabling stable billing design and profit model construction. Recently, survival has become increasingly difficult after new game services by small and medium developers, which can be inferred as a result of the lack of systematic and efficient operation solutions after the service of games. This study designs and implements operational tools to respond quickly to game users' requirements for global services of mobile games, to reduce development costs and increase work efficiency.
Abstract
Casual games refer to games that are relatively easy and simple to rule compared to hardcore games where the difficulty of games or rules are difficult. Casual games are more suitable for killing-time plays in short leisure time due to the nature of the game, and based on simple rules, they have the advantage of being easily enjoyed by various users. Since 2016, the size of the mobile game market has surpassed other platforms in terms of the weight of the global game industry, and the advantages and characteristics of casual games have greatly affected the growth and expansion of the mobile game market. Casual games have simple and easy-to-understand configurations, and through sequential difficulty configurations, users can continue to be challenged, enabling stable billing design and profit model construction. Recently, survival has become increasingly difficult after new game services by small and medium developers, which can be inferred as a result of the lack of systematic and efficient operation solutions after the service of games. This study designs and implements operational tools to respond quickly to game users' requirements for global services of mobile games, to reduce development costs and increase work efficiency.
참고문헌 (9)
- Huy Kang Kim, "Mobile game service security issues in the Android environment", Korea Institute of Information Security and Cryptology, 23(2), pp.35~42 (2013)
- 정의준, "온라인게임 운영 서비스와 콘텐츠 만족도가 게임 충성도에 미치는 영향에 대한 연구", 한국게임학회 논문지, 12(4), pp.33~44 (2012), 한국게임학회[DOI]
- 방춘봉, "온라인 게임의 콘텐츠 특성과 운영 서비스품질이 유저의 지속이용의도 및 구전의도에 미치는 영향에 관한 연구: 온라인 스포츠 게임을 중심으로", 한국게임학회 논문지, 15(1), pp.101~114 (2015), 한국게임학회[DOI]
- 김성동, "모바일게임의 상생형 네트워크 운영 플랫폼 구축에 관한 연구", 한국게임학회 논문지, 18(2), pp.27~36 (2018), 한국게임학회
- "Google Firebase" (2020)[URL]
- "Naver Gamepot" (2020)[URL]
- "iFun Factory" (2020)[URL]
- "Google Cloud" (2020)[URL]
- "Line Game Platform" (2020)[URL]
