본문 바로가기
KERD
논문KCI 등재

Development of Serious VR Game for Chinese Daily Expression Learning: Taking the Game 'Classroom Simulation' as an Example

2

조회

0

다운로드

2

인용

0

참고문헌

키워드

초록

Although there are many Chinese Learning Serious Games and related academic research that have been existed, most of them are carried out on the smart phone platform. There are not many academic research and game development based on VR technology. Some researches have showed that VR Serious Game's immersive experience can obviously improve learning effect. The game 'Classroom Simulation‘ is a VR Serious Game for learning Chinese daily expression in a simulation classroom built in virtual reality space. The game is aimed at Chinese beginners and foreigners who want to travel to China so that they can understand and speak some Chinese daily expression for the purpose. For this single educational purpose, this study conducted a targeted game system design. This study specifically built simulation classrooms and teachers, then designed 3 levels of game play. At the same time, in order to verify the educational effect, efficiency and entertainment of the game, the researchers selected 12 testers for experiment and analyzed the data. The educational effect and efficiency of the game were verified by experiment, but the game is not enough in terms of entertainment such as game scenario and game play. Experiment and analyzed the data also presented improvement directions accordingly. Researchers hope this study can provide reference for future research.

Abstract

Although there are many Chinese Learning Serious Games and related academic research that have been existed, most of them are carried out on the smart phone platform. There are not many academic research and game development based on VR technology. Some researches have showed that VR Serious Game's immersive experience can obviously improve learning effect. The game 'Classroom Simulation‘ is a VR Serious Game for learning Chinese daily expression in a simulation classroom built in virtual reality space. The game is aimed at Chinese beginners and foreigners who want to travel to China so that they can understand and speak some Chinese daily expression for the purpose. For this single educational purpose, this study conducted a targeted game system design. This study specifically built simulation classrooms and teachers, then designed 3 levels of game play. At the same time, in order to verify the educational effect, efficiency and entertainment of the game, the researchers selected 12 testers for experiment and analyzed the data. The educational effect and efficiency of the game were verified by experiment, but the game is not enough in terms of entertainment such as game scenario and game play. Experiment and analyzed the data also presented improvement directions accordingly. Researchers hope this study can provide reference for future research.

참고문헌 (9)

  1. Meng-Xin Li, "A study on game based Chinese learning application interface design: targeting Koreans with beginner level", Master, pp.2019
  2. 조성호, "기능성 게임을 위한 게임 효과 고찰", 한국컴퓨터게임학회논문지, (16), pp.17~25 (2009), (사)한국컴퓨터게임학회
  3. Zhou-Feng Wu, "A Study on Game Development for Chinese Teaching and Learning", Master, pp.2011
  4. Hyo-un Dan, "Design of Education Game Platform for Korean Learning Chinese", Master, pp.2015
  5. 배재한, "가상현실 시뮬레이션 게임의 학습효과에 대한 실험연구", 한국컴퓨터게임학회논문지, 28(2), pp.103~111 (2015), (사)한국컴퓨터게임학회[DOI]
  6. 이학수, "학습 장면에서 감정 개입을 촉진하기 위한 기능성 게임의 활용 - 단어 시각화 기반의 영어 학습용 기능성 게임 ‘워드 콜렉트리안’ 제작 사례를 바탕으로", 한국게임학회 논문지, 12(6), pp.95~105 (2012), 한국게임학회[DOI]
  7. "Chinese character Floor" (2019)[URL]
  8. "Game Introduction" (2018)[URL]
  9. "VR education has advantages over traditional education"[URL]

관련 논문AI추천

이 간행물의 다른 논문 (18건)