잠수함시뮬레이터의 운동재현필터: 제2보. BB2 잠수함에의 적용
Motion Filter of the Submarine Simulator: Part 2. Application to a BB2 Submarine
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Most of the vehicle simulators, such as airplane, car, ship, have motion bases that provide the motion feelings of vehicles to the trainee or user. However, the motion base has a limit on its movement due to its constrained mechanism, so the motion generated by the motion base is somewhat different from the real vehicle motion. Instead of ‘classical washout filter’, the part 1 of this paper proposed a new motion filter: it uses the motion states as inputs, provides the method of determining parameters, homing action, and measurement method of motion fullness. Using this motion filter, this paper deals with applications to a submarine. Since a submarine simulator does not have the graphics which show the environment change, so without a motion base, the trainee in it can not feel the situation even though some instruments indicate the submarine movements. Therefore, for the purpose of the simulator training, the motion base of a submarine simulator is highly required. Part 1 of this paper has dealt with the basic theory and general applications, and this part 2 deals with the applications to a BB2 submarine.
Abstract
Most of the vehicle simulators, such as airplane, car, ship, have motion bases that provide the motion feelings of vehicles to the trainee or user. However, the motion base has a limit on its movement due to its constrained mechanism, so the motion generated by the motion base is somewhat different from the real vehicle motion. Instead of ‘classical washout filter’, the part 1 of this paper proposed a new motion filter: it uses the motion states as inputs, provides the method of determining parameters, homing action, and measurement method of motion fullness. Using this motion filter, this paper deals with applications to a submarine. Since a submarine simulator does not have the graphics which show the environment change, so without a motion base, the trainee in it can not feel the situation even though some instruments indicate the submarine movements. Therefore, for the purpose of the simulator training, the motion base of a submarine simulator is highly required. Part 1 of this paper has dealt with the basic theory and general applications, and this part 2 deals with the applications to a BB2 submarine.
참고문헌 (6)
- "Kookbangilbo" (2019)[URL]
- Lee, G. J., "Motion filter of the submarine simulator : Part 1. Basic Theory and General Applications", Journal of the Society of Naval Architects of Korea, 61(6), pp.446~459 (2024)
- "Ministry of National Defence" (2022)[URL]
- Overpelt, B., "Free running manoeuvring model tests on a modern generic SSK class submarine(BB2)", PACIFIC 2015 (Pacific International Maritime Conference) Sydney (2015)
- Flight simulation motion-base drive algorithms: part 1 - developing and testing the equations, "Reid, L. D.", UTIAS, ~, pp.UTIAS Report No. 296 (1985)
- Motion drive signals for piloted flight simulators, "Schmidt, S. F.", ~, pp.NASA CR-1601 (1970)
