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잠수함시뮬레이터의 운동재현필터: 제1보. 기본이론 및 일반적용

Motion Filter of the Submarine Simulator: Part 1. Basic Theory and General Applications

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초록

Most of vehicle simulators, such as airplanes, cars, and ships have motion bases that provide the motion feeling of vehicle motions to the trainee or user. However, the motion base has a limit on its movement due to its constrained mechanism, so the motion of it is somewhat different from the real motion. Low frequency components of the vehicle motion make large movements, but a person feels these movements small. Therefore, the 'washout filter' that wash the low frequency components of signal (so the signal tends to its origin slowly) was developed in the field of airplane simulator. The 'classical washout filter' uses the forces acting on trainee as its inputs, but it is hard to determine many parameters in it appropriately. This paper proposed a new motion filter of a simulator: uses the motion states as inputs, provides the method of determining parameters, homing action, and measurement method of motion fullness. Using this proposed motion filter, the forces acting on the trainee on both real vehicle and simulator are compared, and the results are assessed by the ratio of fullness of motion realization. This part 1 paper deals with the basic theory and general applications, and the part 2 will deal with applications to a BB2 submarine.

Abstract

Most of vehicle simulators, such as airplanes, cars, and ships have motion bases that provide the motion feeling of vehicle motions to the trainee or user. However, the motion base has a limit on its movement due to its constrained mechanism, so the motion of it is somewhat different from the real motion. Low frequency components of the vehicle motion make large movements, but a person feels these movements small. Therefore, the 'washout filter' that wash the low frequency components of signal (so the signal tends to its origin slowly) was developed in the field of airplane simulator. The 'classical washout filter' uses the forces acting on trainee as its inputs, but it is hard to determine many parameters in it appropriately. This paper proposed a new motion filter of a simulator: uses the motion states as inputs, provides the method of determining parameters, homing action, and measurement method of motion fullness. Using this proposed motion filter, the forces acting on the trainee on both real vehicle and simulator are compared, and the results are assessed by the ratio of fullness of motion realization. This part 1 paper deals with the basic theory and general applications, and the part 2 will deal with applications to a BB2 submarine.

참고문헌 (10)

  1. Affan, M., "Design and implementation of the washout filter for the stewart-gough motion platform", 2019 International Conference on Computational Intelligence and Knowledge Economy (ICCIKE) (2019)
  2. Allen, R. Wade, "Handbook of Driving Simulation for Engineering, Medicine and Psychology" (2011), CRC Press, Taylor & Francis Group
  3. Colombet, F., "Motion Cueing: what’s the impact on the driver’s behavior?", Driving Simulation Conference (DSC) 2008 (2008)
  4. "Motion in flight simulators - A story of evolution, Aviation Focus, Hong Kong", ~
  5. Fang, Z., "Review and prospects of renault’s MPC based motion cueing algorithm for driving simulator", Driving Simulation Conference 2014 (2014)
  6. Lee, G. J., "Motion filter of the submarine simulator : Part 2. Application to BB2 submarine", Journal of the Society of Naval Architects of Korea, 61(6), pp.460~469 (2024)
  7. Natal, G. S., "Implementation analysis of a washout filter on a robotic flight simulator - a case study", Journal of Aerosp. Technol. Manag, 11 (2019)
  8. Flight simulation motion-base drive algorithms: part 1 - developing and testing the equations 1985, "Reid, L. D.", UTIAS, ~, pp.UTIAS Report No. 296 (1985)
  9. Motion drive signals for piloted flight simulators, "Schmidt, S. F.", ~, pp.NASA CR-1601 (1970)
  10. Stroosma, O., "Appling the objective motion cueing test to a classical washout algorithm", AIAA 2013-4834, AIAA Modeling and Simulation Technologies(MST) Conference (2013)

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