스포츠윤리 VR 프로그램 적용을 통한 윤리의식 및 효과성 분석: 혼합연구방법론적 접근
Comparative Analysis of Ethical Awareness and Effectiveness through the Application of a Sports Ethics VR Program: A Mixed Methodological Approach
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초록
본연구는스포츠윤리VR 프로그램을대학운동선수를대상으로적용하여스포츠윤리성과 공격성변화를비교분석하고, 나아가VR 프로그램에대한선수들의인식및효과성을규명하는 것이다. 첫째, 양적연구는경상도와전라도대학운동부를대상으로각지역별100명씩, 총200명을 선정하여 스포츠윤리성 및 스포츠공격성을 비교분석하였다. 둘째, 질적연구는 의도적 특성 표집법을이용하여8명을선정하였으며, 심층면담을통하여스포츠윤리VR 프로그램에대한인식 및만족도에대한결과를분석하였다. 이를통하여도출된결론은다음과같다. 첫째, VR 프로그램 적용에따른스포츠윤리성차이를살펴본결과, 스포츠윤리성은상하관계지각, 규칙준수, 공정성, 수평관계지각, 순수성이통계적으로유의한차이를보이는것으로나타났다. 둘째, VR 프로그램 적용에 따른 스포츠공격성 차이를 살펴본 결과, 스포츠공격성은 흥분성, 부정성, 폭력성이 통계적으로유의한차이를보이는것으로나타났다. 셋째, 스포츠윤리VR 프로그램의효과성을 분석한결과, VR 경험의특수성과감정적반응, 폭력성인식및행동의지변화및스포츠윤리 가치에대한이해심화로범주화되었다.
Abstract
This study aims to apply a sports ethics VR program to college athletes, compare and analyze changes in sports ethics and aggression, and further investigate athletes' perceptions and effectiveness of the VR program. Quantitatively, 200 university athletes from teams in the Gyeongsang and Jeolla regions participated, and differences in sports ethics and aggression before and after the program were analyzed. Qualitatively, eight athletes selected through purposive sampling participated in in-depth interviews exploring the perceived effectiveness and satisfaction with the VR program. The conclusions drawn from this study are as follows. First, as a result of examining the differences in sports ethics according to the application of the VR program, it was found that sports ethics showed statistically significant differences in the perception of superior-subordinate relationships, rule compliance, fairness, perception of horizontal relationships, and purity. Second, as a result of examining the differences in sports aggression according to the application of the VR program, it was found that sports aggression showed statistically significant differences in excitement, negativity, and violence. Third, as a result of analyzing the effectiveness of the sports ethics VR program, it was categorized into the specificity of the VR experience, emotional response, change in perception of violence and willingness to act, and deepening understanding of sports ethics values.
