플립드 러닝과 마인드 원더링이 아이디어 창출에 미치는 영향: SIT와 BCC의 활용을 중심으로
The Effects of Flipped Learning and Mind-Wandering on Idea Generation: Focusing on the use of SIT & BCC
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It is examined that how flipped learning and mind-wandering affect an idea generation task. For the purpose, the participants in theidea generation task are divided into two groups to learn SIT(Systematic Inventive Thinking) and BCC(Business Creativity Codes) asidea generating tools in advance. One group learned the tools in a classroom, and the other group through an online education program. The creativity level of an idea is evaluated in the dimensions of originality, practicality, and realizability. The creativity levels of theideas from the two groups are not statistically different in all the three creativity dimensions. To examine the effect of mind-wandering,another group generated ideas two hours a day in four days instead of eight hours in one day. The creativity levels of the ideas fromthe third group are higher in the dimensions of originality and practicality. This shows that the effectiveness of flipped learning is notso different from the face-to-face learning in a classroom, and mind-wandering has a positive effect in the learning.
Abstract
It is examined that how flipped learning and mind-wandering affect an idea generation task. For the purpose, the participants in theidea generation task are divided into two groups to learn SIT(Systematic Inventive Thinking) and BCC(Business Creativity Codes) asidea generating tools in advance. One group learned the tools in a classroom, and the other group through an online education program. The creativity level of an idea is evaluated in the dimensions of originality, practicality, and realizability. The creativity levels of theideas from the two groups are not statistically different in all the three creativity dimensions. To examine the effect of mind-wandering,another group generated ideas two hours a day in four days instead of eight hours in one day. The creativity levels of the ideas fromthe third group are higher in the dimensions of originality and practicality. This shows that the effectiveness of flipped learning is notso different from the face-to-face learning in a classroom, and mind-wandering has a positive effect in the learning.
참고문헌 (54)
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