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Phonological Readjustment and Multimodular Interaction: Evidence from Kirundi Language Games

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This paper investigates language games (also called ludlings [Laycock 1969, 1972, Bagemihl 1988a, 1995]) as linguistic tools used to unveil and understand phonological phenomena such as tone, vowel length and voice dissimilation. Although this study is comparative in nature, the focus is on novel data produced by Kirundi speakers. Three types of affixation language game data are 52 Phonological Readjustment Kirundi Language Games analyzed. The goal of this investigation is twofold. First I show that the only length and tone that matter are the ones that come floating with the affixed segmental material. Second, this paper discusses the issue of source language, i.e., where in the phonology of the language the game rules apply. Following Bagemihls modular model (1988, 1995), couched in lexical phonology, I demonstrate that the source language of the language games belongs to different modules depending on the nature of the inserted material. I also show that one language game can pertain to different modules depending on its characteristics. Thus while the voice dissimilation rule is a level 2 morphological rule in Kirundi, the language game data indicate that this rule applies in both the lexical and post-lexical phonology as pointed out in (Goldsmith & Sabimana 1989, Goldsmith 1992). All in all, this study examines what insights into the regular phonology of languages can be obtained through an analysis of the language game data.

Abstract

This paper investigates language games (also called ludlings [Laycock 1969, 1972, Bagemihl 1988a, 1995]) as linguistic tools used to unveil and understand phonological phenomena such as tone, vowel length and voice dissimilation. Although this study is comparative in nature, the focus is on novel data produced by Kirundi speakers. Three types of affixation language game data are 52 Phonological Readjustment Kirundi Language Games analyzed. The goal of this investigation is twofold. First I show that the only length and tone that matter are the ones that come floating with the affixed segmental material. Second, this paper discusses the issue of source language, i.e., where in the phonology of the language the game rules apply. Following Bagemihls modular model (1988, 1995), couched in lexical phonology, I demonstrate that the source language of the language games belongs to different modules depending on the nature of the inserted material. I also show that one language game can pertain to different modules depending on its characteristics. Thus while the voice dissimilation rule is a level 2 morphological rule in Kirundi, the language game data indicate that this rule applies in both the lexical and post-lexical phonology as pointed out in (Goldsmith & Sabimana 1989, Goldsmith 1992). All in all, this study examines what insights into the regular phonology of languages can be obtained through an analysis of the language game data.

참고문헌 (26)

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  20. "Foot and Word in Prosodic Morphology: The Arabic Broken Plurals", Natural Language and Linguistic Theory, 8, pp.209~282 (1990)
  21. Mohanan, K., "The Theory of Lexical Phonology" (1986), Dordrecht: Reidel
  22. Pulleyblank, D, "Tone in Lexical Phonology" (1986), Dordrecht: Reidel
  23. Selkirk, E., "A Two-root Theory of Length", University of Massachusetts Occasional Papers, 14, pp.123~171 (1990)
  24. Sherzer, J, "Play Languages: Implications for Sociolinguistics(In Speech Play: Research and Resources for the Study of Linguistic Creativity)", pp.19~36 (1976), Philadelphia, PA: University of Pennsylvania Press
  25. Obler, L., "Play Languages: With a Note on Ritual Languages(In Exceptional Language and Linguistics)", pp.175~199 (1982), New York: Academic Press
  26. Yip, M, "Isolated Uses of Prosodic Categories(In Perspectives in Phonology)", pp.293~311 (1994), Stanford, CA: CSLI Publications

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